Essays about: "schools gamification"

Showing result 11 - 13 of 13 essays containing the words schools gamification.

  1. 11. Token, carrot, or just in the way? The challenge of visualizing acquired knowledge in the era of digital learning and gamification.

    University essay from Lunds universitet/Kognitionsvetenskap

    Author : Eva-Maria Ternblad; [2017]
    Keywords : Cognitive Science; Educational Technology; Digitalization; Gamification; E-learning; Instructional Software; Metacognition; Knowledge Monitoring; Educational Psychology; Motivation; Self-regulation; Philosophy and Religion;

    Abstract : Metacognition is necessary for learning. Without know-ing what you know, what you don’t know and what you are about to learn, seeking new knowledge becomes both hard and inefficient. At the same time, keeping old facts (as well as old skills) in mind at a meta-level when striv-ing for new insights is not always an easy task. READ MORE

  2. 12. Level up : Language proficiency and gamification in upper secondaryschool

    University essay from Högskolan Dalarna/Engelska

    Author : Emilia Malmberg; [2017]
    Keywords : Gamification; EFL; Upper Secondary; Behaviourism; Language proficiency; Motivation;

    Abstract : Gamification is a new but upcoming feature in classrooms that has grown with the digitalisation in Swedish homes and schools. The aim of this literature review is to research how gamification can influence upper secondary students’ language proficiency in English as a foreign language. READ MORE

  3. 13. Gamification and Literature : A Study of the Motivational Impact of Gamification as a Method of Teaching English Literature

    University essay from Linnéuniversitetet/Institutionen för språk (SPR)

    Author : Wouter Greijdanus; [2015]
    Keywords : Gamification; Motivation; Literature; English;

    Abstract : This paper analyses what the effects would be of using gamification as a method of teaching English literature in Swedish schools. The essay explores different theories of motivation as a theoretical framework for analyzing gamification and teaching literature. READ MORE