Essays about: "simulations and games"

Showing result 6 - 10 of 55 essays containing the words simulations and games.

  1. 6. Exploring Game Balance and Tactics with AI in the Educational Wargame Counter-Air

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Pelz; Melker Bengtsson; [2023]
    Keywords : ;

    Abstract : This report describes a study of the game balance of the wargame Counter-Air,using the artificial intelligence model AlphaZero. The project also analyzed the most effectivestrategies in the game regarding allocation of pieces to a set number of roles. Counter-Air is a board game being developed for use in tactical training of military officers. READ MORE

  2. 7. Humans in the wild : NeRFs for Dynamic Scenes Modeling from In-the-Wild Monocular Videos with Humans

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sanvito Alessandro; [2023]
    Keywords : Clothed Human Reconstruction; Neural Rendering; Neural Radiance Fields; Scene Reconstruction; Computer Vision; Clothed Human Reconstruction; Neural Rendering; Neural Radiance Fields; Scene Reconstruction; Computer Vision;

    Abstract : Recent advancements in computer vision have led to the emergence of Neural Radiance Fields (NeRFs), a powerful tool for reconstructing photorealistic 3D scenes, even in dynamic settings. However, these methods struggle when dealing with human subjects, especially when the subject is partially obscured or not completely observable, resulting in inaccurate reconstructions of geometries and textures. READ MORE

  3. 8. Comparative study of Batch and Instance rendering for static geometry in OpenGL

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Marcus Alström; Christoffer Andersson; [2023]
    Keywords : Batch rendering; Instance rendering; OpenGL; Static geometry; Frame time; Batch rendering; Instance rendering; OpenGL; Statisk geometri; Frame time;

    Abstract : Graphical rendering has use cases in many fields. When rendering in real time, such as in simulations or games, the time to compute each frame is of high importance. An important factor to reducing frame time is decreasing the amount of calls between the processor and graphics card. READ MORE

  4. 9. Evaluation of a Fire Propagation System Based on Metaballs

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sophia Lundström; [2022]
    Keywords : Metaballs; Fire Propagation;

    Abstract : Background Metaballs is a method that can be applied to multiple areas, for example creating clouds and water drop simulations. This thesis looks in into thepossibility of using metaballs as a technique for fire propagation. READ MORE

  5. 10. Adapting the PIC/FLIP fluid simulation method to produce a LEGO water animation & evaluating its performance

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alvin Häger; [2022]
    Keywords : ;

    Abstract : Fluid simulation in computer graphics is a well-researched field used to simulate water in different ways. Although computer graphics techniques in this area usually aim towards creating realistic representations, they can also deviate to create stylized animations of water that adopt different aesthetics whilst maintaining certain aspects of realism. READ MORE