Essays about: "thesis for Mobile Computing Concepts and Technology"

Found 4 essays containing the words thesis for Mobile Computing Concepts and Technology.

  1. 1. E-wallet - designed for usability

    University essay from KTH/Kommunikationssystem, CoS

    Author : Bercis Arslan; Blenda Fröjdh; [2019]
    Keywords : Usability; usability testing; e-wallet; mobile payments; Think-aloud protocol; performance measurements; Användarbarhet; användarbarhetstestning; e-plånbok; mobilbetalningar; tänkhögt protokoll; prestationsmätningar;

    Abstract : As the use of mobile payment applications (apps) and electronic wallets (e-wallets)increases, so does the demand for a improved user experience when interactingwith these apps. The field of Human-Computer interaction (HCI) focuses onthe design, evaluation, and implementation of interactive computing systems forhuman use. READ MORE

  2. 2. Dynamic scaling of a web-based application in a Cloud Architecture

    University essay from KTH/Radio Systems Laboratory (RS Lab)

    Author : Md. Iqbal Hossain; Md. Iqbal Hossain; [2014]
    Keywords : cloud computing; internet; application scalability; internet traffic; performance; Cloud computing; molntjänster; Internet; skalbarhet för applikationer; internettrafik; prestanda;

    Abstract : With the constant growth of internet applications, such as social networks, online media, various online communities, and mobile applications, website user traffic has grown, is very dynamic, and is oftentimes unpredictable. These unpredictable natures of the traffic have led to many new and unique challenges which must be addressed by solution architects, application developers, and technology researchers. READ MORE

  3. 3. Ubiquitous Computing in a Home Environment, Controlling Consumer Electronics

    University essay from Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Institutionen för designvetenskaper

    Author : Lars Thern; Tarik Hadzovic; [2014]
    Keywords : Consumer electronics; Mobile devices; Ubiquitous computing; Interaction; Service discovery; Prototyping; Context awareness; Virtual Reality; Augmented Reality; EASE Theme A; Technology and Engineering;

    Abstract : Building interaction prototypes for ubiquitous computing is inherently difficult, since it involves a number of different devices and systems. Prototyping is an important step in developing and evaluating interaction concepts. The ideal prototyping methodology should offer high fidelity at a relatively low cost. READ MORE

  4. 4. Crowd Compass: An Interaction Design Exploration of a Non-place

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Sunandini Basu; [2010]
    Keywords : Place-Specific computing; India; Public Space; contextual Design;

    Abstract : The thesis project is an exploration of interaction design possibilities within thespaces of public transport in urban India and the challenges for design in these large,disorderly contexts. These public transit spaces offer a microcosmic view of thecurrent urban environment of India, where new paradigms of technology adoptionare emerging, and provide significant scope for interaction design to learn from andcontribute to in diverse ways. READ MORE