Essays about: "thesis of about online games"

Showing result 1 - 5 of 18 essays containing the words thesis of about online games.

  1. 1. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  2. 2. Sense and sensibility : Designing solarpunk-inspired graphics for a climate neutrality board game

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Iris Casado; [2023]
    Keywords : Climate change; climate neutrality; graphic design; board game; solarpunk;

    Abstract : Games can be a great way to create awareness and engagement about climate change, and may even encourage players to take action in real life. This thesis work aims to determine how well a graphic style inspired by Solarpunk fits the content and message of the Mariestad Climate board game, as well as researching whether including site-specific elements makes it more engaging. READ MORE

  3. 3. Culture and the Social Elements of Playing Exergames : an Exploratory Study

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lovisa Carlberg; [2021]
    Keywords : Social interaction; multiplayer; exertion games; individualism; collectivism; game patterns;

    Abstract : Involving whole-body movements into the way games are played can provide various experiences for players, especially when the gameplay requires social interactions together with other players. In addition, a person’s cultural background influences the way they look at themselves in relation to others and how they communicate. READ MORE

  4. 4. Brand negotiations in Video Game Communities - An exploratory study analysing community-made discourses in video game brands and how they shape the brand image

    University essay from Göteborgs universitet/Graduate School

    Author : Christian Möller; [2020-06-23]
    Keywords : ;

    Abstract : Video games are engaging products with large followings engaging in their brands. Despite this, video game value has proven hard to research and the area is understudied (Boyle et al., 2012). READ MORE

  5. 5. A Simple Approach to Develop a Parental Control via a Monitoring Home Network

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Adekunle Matthew Adekolu; Lei Chen; [2019]
    Keywords : ;

    Abstract : This thesis explains how a simple parental control can be developed. The system aims to limit kids’ activities rather than entirely restrict those activities. However, current solutions are applying some filtering methods that prevent kids from playing games. READ MORE