Essays about: "Persona 5"

Showing result 1 - 5 of 7 essays containing the words Persona 5.

  1. 1. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE

  2. 2. Gamers with the Purpose of Language Resource Acquisition : Personas and Scenarios for the players of Language Resourcing Games-With-A-Purpose

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Nikolaos Droutsas; [2021]
    Keywords : games with a purpose; crowdsourcing; persona-focused design; user experience design; natural language processing;

    Abstract : Ethical, cheap, and scalable, purposeful games leverage player entertainment to incentivise contributors in language resourcing. However, discourse is scarce around the enjoyability of these games, whose playerbases are divided between a tiny minority of reliable contributors and a vast majority of inconsistent contributors. READ MORE

  3. 3. Narrative structure in Persona 5 : Limiting narrative paradoxes

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Liam Forsberg; Simon Östman; [2021]
    Keywords : player agency; narrative urgency; narrative paradox; motivation; plot bubble; Persona 5; time; spelarbehörighet; narrativets brådskande karaktär; narrativ paradox; motivation; intrigbubbla; Persona 5; tid;

    Abstract : A narrative paradox occurs when the suspension of disbelief falters due to tension betweenthe urgency of the narrative and agency used by the player to pursue non-narrative activities.In this paper, we do a close reading on the video game Persona 5 to examine which elementsare utilised to limit or avoid narrative paradoxes. READ MORE

  4. 4. Encourage patients through improved information exchange : A service design project regarding patients with osteoarthritis

    University essay from Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)

    Author : Amanda Svensson; [2018]
    Keywords : service design; information exchange; motivation; osteoarthritis; perspective patient; tjänstedesign; informationsutbyte; motivation; artros; patientens perspektive;

    Abstract : This project started with the assumption that some people do not continue to perform their exercises independently after they have visited the physiotherapist. Through the application of different service design methods, the underlying problem was explored and new service solutions were developed and presented with a prototype and scenario. READ MORE

  5. 5. Slow Fashion Brand Customer Persona : The profile and buying insights of a slowfashion brand customer

    University essay from Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Author : Ann-Christiin Kerner; [2018]
    Keywords : slow fashion; slow movement; buyer persona; marketing persona; consumer behavior; slow fashion consumer; slow fashion communication;

    Abstract : Purpose: The purpose of this thesis is to expand knowledge of slow fashion brand customer by creating a persona that communicates the characteristics and aspects that influence purchase decisions of slow fashion consumers. Method: Since slow fashion consumer concept is still rather unexplored area, qualitative research strategy approach was chosen for this thesis, to get more deep data about the slow fashion consumer profile and buying insights. READ MORE