Essays about: "tomb raider"

Found 3 essays containing the words tomb raider.

  1. 1. The Life and Times of Butehamun : Tomb Raider for the High Priest of Amun

    University essay from Uppsala universitet/Institutionen för arkeologi och antik historia

    Author : George Wood; [2020]
    Keywords : Butehamun; Deir el-Medina; Thebes; Egypt; Egyptology; mummies; reburial; caches; Valley of the Kings; biography; Butehamon; Deir el-Medinah; Thebe; Egypten; Egyptologi; mumier; Kungarnas dal; biografi;

    Abstract : This is a biography of the scribe Butehamun. A member of a well-known family who had long lived in the village of Deir el-Medina working on the tombs in the Valley of Kings, Butehamun’s coming of age saw invasion and civil war in Thebes, and the end to the making of new tombs in the Valley, as the New Kingdom came to an end. READ MORE

  2. 2. Gender Studies, Video games, and Teaching - An Analysis of Tomb Raider and Uncharted through Gender Studies

    University essay from Lunds universitet/Engelska; Lunds universitet/Utbildningsvetenskap

    Author : Sebastian Guldbrand; [2015]
    Keywords : Video games; Gender studies; Education; Critical theory; Uncharted; Tomb raider; Languages and Literatures;

    Abstract : The aim of this study is to conduct a critical analysis of two video games through the perspective of gender studies. The reason for doing the analysis is implicitly connected to education. The results produced by this study are meant to showcase how video games can be analyzed critically, similar to how a novel or a movie can be analyzed. READ MORE

  3. 3. Identifying and testing success factors for brand extensions in the Video Game Industry : The differences between segments of players and a model for predicting success in the Tomb Raider Series

    University essay from IHH, Företagsekonomi

    Author : Jeronimo Ruiz Victoria; Arne Samuel Löffler; [2012]
    Keywords : brand extension; video games; tomb raider; marketing;

    Abstract : Background Brand managers often use brand extension as a “lower” risk alternative when introducing new products. A lot of research has been conducted about brand extensions but mostly focusing on fast moving consumer goods, therefore ignoring the impact that this strategy carries on experience goods and more precisely, the video game industry. READ MORE