Essays about: "turing architecture"

Showing result 1 - 5 of 7 essays containing the words turing architecture.

  1. 1. Transforming Chess: Investigating Decoder-Only Architecture for Generating Realistic Game-Like Positions

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Pettersson; [2024]
    Keywords : Transformer; Decoder; Decoder-only; AI; Artificial intelligence; Generating; generative model; Chess;

    Abstract : Chess is a deep and intricate game, the master of which depends on learning tens of thousands of the patterns that may occur on the board. At Noctie, their mission is to aid this learning process through humanlike chess AI. A prominent challenge lies in curating instructive chess positions for students. READ MORE

  2. 2. Smooth Particle Ribbons Through Hardware Accelerated Tessellation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Eriksson; [2022]
    Keywords : particles; tessellation; b-spline; mesh shaders;

    Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE

  3. 3. Customized Processor Design for 5G Data Link Layer Processing

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Patric Wargéus; Lukas Forsberg; [2020]
    Keywords : Technology and Engineering;

    Abstract : This thesis aims to explore the workflow related to designing an application specific instruction-set processor (ASIP). An ASIP is a processor similar to a hardware accelerator (HAC) in terms of performance and efficiency, but containing elements of general purpose processors (GPPs) when it comes to programmability and flexibility. READ MORE

  4. 4. Reducing the pixelated look of Variable Rate Shading on particle effects

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Joakim Lilja; [2020]
    Keywords : ;

    Abstract : As video games get more and more demanding and screen resolutions continue to increase, new methods to render video games at high frame rates are needed. Variable Rate Shading is a technique currently available on Nvidia’s Turing architecture and Intel Gen11 hardware. READ MORE

  5. 5. GPU Accelerated Ray-tracing for Simulating Sound Propagation in Water

    University essay from Linköpings universitet/Datorteknik

    Author : Mattias Ulmstedt; Joacim Stålberg; [2019]
    Keywords : ray-tracing; ray acoustics; sound propagation; underwater; simulation; turing architecture; RT cores; ray-tracing cores;

    Abstract : The propagation paths of sound in water can be somewhat complicated due to the fact that the sound speed in water varies with properties such as water temperature and pressure, which has the effect of curving the propagation paths. This thesis shows how sound propagation in water can be simulated using a ray-tracing based approach on a GPU using Nvidia’s OptiX ray-tracing engine. READ MORE