Essays about: "mesh shaders"
Found 5 essays containing the words mesh shaders.
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1. Smooth Particle Ribbons Through Hardware Accelerated Tessellation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE
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2. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. READ MORE
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3. Skeletal Animation Optimization Using Mesh Shaders
University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologierAbstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE
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4. Procedural Modeling of Rocks
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such contexts. This includes geometry and shading. READ MORE
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5. Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids
University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikationAbstract : Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet resonance tomography (MRT) are two major applications of this sorts of algorithms. Since volumetric data has no limitation regarding the shape of the object that ordinary mesh algorithms has we can fully reconstruct anything using the Marching cubes algorithm. READ MORE