Essays about: "mesh shaders"

Found 5 essays containing the words mesh shaders.

  1. 1. Smooth Particle Ribbons Through Hardware Accelerated Tessellation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Eriksson; [2022]
    Keywords : particles; tessellation; b-spline; mesh shaders;

    Abstract : Generating and rendering ribbons from a stream of particles is common in games and VFX to visualize flow. To create detailed smooth particle ribbons this work combines tessellation and B-splines, which gives smooth surfaces with contiguous normals. READ MORE

  2. 2. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Platon Woxler; [2021]
    Keywords : Computer Graphics; Mesh Models; General-Purpose Computing on Graphics Processing Units GPGPU ; Datorgrafik; Mesh-modeller; Beräkningar på Grafikprocessorer för Generella Användningsområden;

    Abstract : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. READ MORE

  3. 3. Skeletal Animation Optimization Using Mesh Shaders

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Peyman Torabi; [2019]
    Keywords : Turing Mesh Shaders; Skeletal Animation; Skinning; Turing Mesh Shaders; Skeletal Animation; Skinning.;

    Abstract : Background. In this thesis a novel method of skinning a mesh utilizing Nvidia’sTuring Mesh Shader pipeline is presented. Skinning a mesh is often performed with a Vertex Shader or a Compute Shader. READ MORE

  4. 4. Procedural Modeling of Rocks

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Anders Söderlund; [2015]
    Keywords : ;

    Abstract : Gaming and other virtual environments are a big part of today's society, but manual modeling of terrains used in such environments can be a lengthy and tedious process. This thesis serves to explore a few methods of procedurally generating models of rocks or boulders that could be used in such contexts. This includes geometry and shading. READ MORE

  5. 5. Performance of Marching Cubes using DirectX Compute Shaders Compared to using HistoPyramids

    University essay from Blekinge Tekniska Högskola/Sektionen för datavetenskap och kommunikation

    Author : Kristoffer Lindström; [2011]
    Keywords : marching cubes; directx; compute shader; animation; terrain;

    Abstract : Visualization of volumetric data has always been useful in big va- riety of ways, for example computer tomography (CT) and magnet resonance tomography (MRT) are two major applications of this sorts of algorithms. Since volumetric data has no limitation regarding the shape of the object that ordinary mesh algorithms has we can fully reconstruct anything using the Marching cubes algorithm. READ MORE