Essays about: "use computer"

Showing result 16 - 20 of 1801 essays containing the words use computer.

  1. 16. Virtual Reality for Assessment of Chronic Lower Back Pain in Physiotherapy : Task Selection, Design, and User Experience Evaluation

    University essay from Umeå universitet/Institutionen för informatik

    Author : William Sahlin; Hiran Herath; [2023]
    Keywords : Chronic Lower Back Pain; Virtual Reality; Physiotherapy assessment; Co-creation; User Experience; Human-Computer-Interaction;

    Abstract : Chronic lower back pain (CLBP) presents a significant challenge in healthcare, requiring effective tools for rehabilitation and assessment. This study explores the use of virtual reality (VR) for the assessment of CLBP and addresses two research questions. READ MORE

  2. 17. Prototyping Tool for Large Scale Interactive Experiences

    University essay from Lunds universitet/Institutionen för designvetenskaper

    Author : Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Keywords : Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Abstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE

  3. 18. Analysis of Mutable Game Environments Built on a Tetrahedral Mesh : Tetras, a Potential Alternative to Voxels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Noah Tell; [2023]
    Keywords : Voxels; Tetrahedron; Tetrahedral Mesh; Tetrahedralization; Tessellation; Mutable Environment; Editable Terrain; Deformable Environment; Boolean Operations; Real-Time; Computer Games; Computational Geometry; Voxlar; Tetrahedror; Tetrahedralisering; Tessellering; Formbar Terräng; Booliska Operationer; Realtid; Datorspel; Beräkningsgeometri;

    Abstract : Historically 3D game environments have almost always been immutable. Mutable environments are a technical challenge that will affect performance. For games of the future to continue approaching realism, mutable environments are an essential step. READ MORE

  4. 19. Evaluation of Application and Platform ContinuousDeployment Strategies and Tools over Edge Clusters

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : André Lundqvist; [2023]
    Keywords : ;

    Abstract : The purpose of this thesis was the investigation of using Cloud Native tools in an On-prem Edge Deployment. Edge Computing allows software with explicit demands on latency, data management and reliability to utilize Cloud Computing by moving the compute power to the location of need while leaving the management in the Cloud. READ MORE

  5. 20. Bodies in Smartwatches : Embodied Data and Augmented Experiences in Self-Tracking Runners

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Madelene Logren; [2023]
    Keywords : datafication; human-technology relations; postphenomenology; quantified self; self-tracking; smartwatches;

    Abstract : This thesis investigates the relation between human and smartwatch by exploring the experiences of four Swedish long-distance runners who use digital technology to self-track their running activities. By examining the participating runners’ use of their smartwatches and smartwatch data as postphenomenological human-technology relations (Ihde, 1990), this thesis offers a perspective on the use of wearable self-tracking technology as augmenting human experience through digital data. READ MORE