Essays about: "user interface design"
Showing result 11 - 15 of 863 essays containing the words user interface design.
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11. Rules of Thumb for VR RTS games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. READ MORE
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12. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. READ MORE
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13. Streamlining the Process of Surveying Cybersecurity Vulnerabilities in OT
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Operational Technology, OT, is the backbone of the 21st-century society since it eases access for managing critical infrastructure like water, transportation, and energy supply. Therefore, the security of such systems is of utmost importance. READ MORE
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14. Design & build a web interface for a quantum computer
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : The Wallenberg Centre for Quantum Technology (WACQT) is a research project that aims to develop a high-end 100-qubit quantum computer. To get an overview of the quantum computer and to gain insights about the quantum computer configuration’s state through visualizations, a Graphical User Interface (GUI) is needed to display the data from the different configurations. READ MORE
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15. Prototyping Tool for Large Scale Interactive Experiences
University essay from Lunds universitet/Institutionen för designvetenskaperAbstract : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. READ MORE