Essays about: "user research"

Showing result 26 - 30 of 3203 essays containing the words user research.

  1. 26. Exploring a Wearable Technology for Enhanced Learning : - a design concept

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Linus Thofte; [2024]
    Keywords : Exoskeleton; Haptics; Smart Glove; UX; Interaction Design; Embodied Music Cognition; Human-Machine Cooperation; Wearables; Learning System; Technology Matchmaking;

    Abstract : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. READ MORE

  2. 27. The State of Live Facial Puppetry in Online Entertainment

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Lisa Gren; Denny Lindberg; [2024]
    Keywords : Facial Puppetry; Face Tracking; Real-time Rendering; Motion Capture; Computer Vision; 3D Modeling; Virtual Avatars; Augmented Reality; Machine Learning; Game Development;

    Abstract : Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. READ MORE

  3. 28. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Hanna Persson; Vida William-Olsson; [2023-11-20]
    Keywords : gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Abstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE

  4. 29. Digital transformation in the healthcare sector: Drivers for adoption of digital healthcare technologies

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Fredrik Johansson; [2023-11-20]
    Keywords : Technology adoption; Healthcare sector; Drivers; Barriers; Digital transformation;

    Abstract : The study explores factors that drive the adoption of digital healthcare technologies. In venturing into this emerging domain of research the study attempts to answer the following research question: What drives the adoption of digital technologies in healthcare?. READ MORE

  5. 30. EXPLORING ACCEPTANCE AND ADOPTION OF PRICING ROBOTS THROUGH THE AUTOMATION ACCEPTANCE MODEL. A case study within an e-commerce company

    University essay from Institutionen för tillämpad informationsteknologi

    Author : Clara Engström; Danijela Smoljan; [2023-11-20]
    Keywords : Automation acceptance model AAM ; Automation technology; Dynamic pricing robot; Technology acceptance model TAM ; Technology acceptance and adoption; Technology trust; Psychological Ownership PO ;

    Abstract : Recent technological advancements have enabled the development of more automated and adaptable technological environments. User acceptance and adoption of technology is a critical issue in the rapidly evolving technological landscape. Implementation of automation technology takes both financial and human resources. READ MORE