Essays about: "video content"

Showing result 16 - 20 of 380 essays containing the words video content.

  1. 16. To whom do we listen, and why? : An exploratory study into how young adult consumers experience TikTok electronic word-of-mouth product recommendations

    University essay from

    Author : Clara Dahlgren; Leon Enshagen; [2023]
    Keywords : TikTok; eWOM; Consumer Purchase Behaviour; Algorithmic Virality; Social Media;

    Abstract : Background: Over time, social media platforms have become a part of people’s daily lives. Social media allows consumers to share thoughts, ideas, and experiences with other consumers, and eWOM evolved. READ MORE

  2. 17. Visual Attention Guided Adaptive Quantization for x265 using Deep Learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Mikaela Gärde; [2023]
    Keywords : video encoding; deep learning; visual attention; adaptive quantization; videokodning; djupinlärning; visuellt fokus; adaptiv kvantisering;

    Abstract : The video on demand streaming is raising drastically in popularity, bringing new challenges to the video coding field. There is a need for new video coding techniques that improve performance and reduce the bitrates. READ MORE

  3. 18. Censorship in video games : a comparative case study of EarthBound and Mother 2

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Santeri Lehtinen; [2023]
    Keywords : censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Abstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE

  4. 19. Exploring players’ experiences with learning English in Final Fantasy XIV

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Oliver Fahlström; Anahita Sheikhi Pour; [2023]
    Keywords : Final Fantasy XIV; language; learning; MMORPG; player experience; qualitative interview;

    Abstract : The objective of this study was to investigate how players experience learning English through playing the popular MMORPG Final Fantasy XIV. It also discussed the improvement in English skills achieved through playing the game, exploring what aspects they have improved and how they were able to do that. READ MORE

  5. 20. The Femme Fatale: An Analysis of the Archetype’s Remediation From Visual Arts to TikTok

    University essay from Uppsala universitet/Institutionen för informatik och media

    Author : Elias Wilmenius Hillman; Rebecka Linde Wåhlberg; [2023]
    Keywords : Femme Fatale; Remediation; TikTok; Visual Arts; Archetypes; Male Gaze; Performativity;

    Abstract : The purpose of this essay is to investigate how cultural symbols are influenced during their remediation to social media platforms. As a case to explore this, this study delves into an examination of the remediation of the Femme Fatale archetype from the visual art tradition to the social media platform TikTok. READ MORE