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Showing result 21 - 25 of 35 essays matching the above criteria.
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21. VIDEO GAME CREATION : Inhibitors and Enablers in Female Inclusion
University essay from Umeå universitet/Institutionen för informatikAbstract : In 2012 and 2014, two hashtags, #1ReasonWhy and #GamerGate, exposed a highly sexist video game industry that was not welcoming female participation. This was affecting women working or wanting to work in it. READ MORE
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22. Asset Finder: A Search Tool forFinding Relevant Graphical AssetsUsing Automated Image Labelling
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : The creation of digital 3D-environments appears in a variety of contexts such as movie making, video game development, advertising, architecture, infrastructure planning and education. When creating these environments it is sometimes necessary to search for graphical assets in big digital libraries by trying different search terms. READ MORE
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23. An Explorative Study of Interaction with Tracked Objects in a Virtual Reality Game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years, Internet enabled objects (Internet of Things) and their augmentation through virtual reality has become both technically possible and increasingly advanced. This paper explores how interaction between physical IoTs and their virtual and digital twins can be advanced. READ MORE
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24. Viability of a computer game level creation tool : To facilitate design prototype
University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknikAbstract : The purpose of this study is to investigate how prototyping of video game levels can be made more accessible by developing a user-friendly game level creation system, evaluating it and producing a number of design principles to be followed when designing such systems. The research question for this study is thus: How can video game level creation be made more accessible? There were several key areas at the center of this study such as Usability, GUI Design, Prototyping, and Game Development. READ MORE
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25. Procedural Narrative Generation Through Emotionally Interesting Non-Player Characters
University essay from Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)Abstract : Procedural content generation is a technique used to produce a wide range of computer-generated content in many industries today, the video game industry in particular. This study focuses on how procedural content generation can be applied to create emotionally interesting non-player characters and through this, generate narrative snippets that can immerse and interest a reader. READ MORE