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Showing result 11 - 15 of 35 essays matching the above criteria.
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11. Evolved cellular automata for 2D video game level generation
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. READ MORE
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12. Social Responsibility in a Wicked World: an exploratory discussion on how the video game industry can exponentially impact society for the better
University essay from Lunds universitet/Företagsekonomiska institutionenAbstract : This paper explores the relationship between Corporate Social Responsibility (CSR) and the video game industry, taking video game studios as the main subjects. The aim was to understand the perceived importance of implementing CSR initiatives within businesses and to ascertain the current state of the industry in regard to the subject. READ MORE
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13. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE
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14. Decision-making AI in digital games
University essay from Uppsala universitet/InformationssystemAbstract : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. READ MORE
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15. Mergers and Acquisitions in The Video Gaming Industry
University essay from Göteborgs universitet/Företagsekonomiska institutionenAbstract : This research paper studies the effect of 102 M&A announcements during 2016-2020 in the video gaming sector. The purpose is to answer whether M&A events within the sector manages to create synergy gains for investors, or if it is just an act of management wanting to control larger firms, increasing the size of companies with little value added. READ MORE