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Showing result 11 - 15 of 35 essays matching the above criteria.

  1. 11. Evolved cellular automata for 2D video game level generation

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Amir Khodabakhshi; Adel Sabanovic; [2022]
    Keywords : Procedural content generation; PCG; cellular automata; genetic algorithm; evolved cellular automata;

    Abstract : Manual design of levels can be an expensive and time consuming process. Procedural content generation (PCG) entails methods to algorithmically generate game content such as levels. One such way is by using cellular automata (CA), and in particular evolved cellular automata. READ MORE

  2. 12. Social Responsibility in a Wicked World: an exploratory discussion on how the video game industry can exponentially impact society for the better

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Danielle Olivio Catarucci; Anatole Questel; [2022]
    Keywords : corporate social responsibility; video game industry; sustainability; value-creation; wicked world; Business and Economics;

    Abstract : This paper explores the relationship between Corporate Social Responsibility (CSR) and the video game industry, taking video game studios as the main subjects. The aim was to understand the perceived importance of implementing CSR initiatives within businesses and to ascertain the current state of the industry in regard to the subject. READ MORE

  3. 13. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Burman; [2022]
    Keywords : computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Abstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE

  4. 14. Decision-making AI in digital games

    University essay from Uppsala universitet/Informationssystem

    Author : Ahmad Al Shehabi; [2022]
    Keywords : Decision-making; Goal Oriented Action Planning; GOAP; Agent; AI; Artificial Intelligence; Behavior Trees; Finite State Machines; FSM;

    Abstract : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. READ MORE

  5. 15. Mergers and Acquisitions in The Video Gaming Industry

    University essay from Göteborgs universitet/Företagsekonomiska institutionen

    Author : Viktor Glimne; Jesper Stålheim; [2021-02-24]
    Keywords : ;

    Abstract : This research paper studies the effect of 102 M&A announcements during 2016-2020 in the video gaming sector. The purpose is to answer whether M&A events within the sector manages to create synergy gains for investors, or if it is just an act of management wanting to control larger firms, increasing the size of companies with little value added. READ MORE