Essays about: "virtuell verklighet"

Showing result 6 - 10 of 91 essays containing the words virtuell verklighet.

  1. 6. Room Impulse Response Interpolation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Daníel Thor Wilcox; [2023]
    Keywords : Virtual Acoustics; Machine Learning; Signal Processing; Room Impulse Response; Virtuell Akustik; Maskininlärning; Signalbehandling; rumsimpulssvar;

    Abstract : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. READ MORE

  2. 7. Making virtual reality game players more physically active and immersed in the gameplay by involving their physical activity data

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sindri Pétursson; [2023]
    Keywords : activity tracking; beneficial movements; physical activity; physical activity bar; physical activity data; virtual reality; exergames; aktivitetsspårning; speciella rörelser; fysisk aktivitet; fysisk aktivitet; fysisk aktivitetsdata; virtuell verklighet; exergames;

    Abstract : Physical inactivity is a growing concern in the world. Exergames, which are physically demanding games, offer a solution to motivate individuals to participate in regular physical activity, and virtual reality (VR) is the latest addition to this field. READ MORE

  3. 8. Moving Beyond Two Dimensions : An Evaluation of Four Different Three-Dimensional Locomotion Interfaces for Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Erik Meurk; [2023]
    Keywords : virtual reality; locomotion; three dimensional; virtuell verklighet; rörelse; tre dimensioner;

    Abstract : This paper presents a comparative evaluation of four 3D locomotion interfaces in virtual reality: Slider, Teleport, Point & Tug, and Arm-Cycle. The study employed a mixed methods approach to assess their performance using a token-collecting task in a virtual environment with obstacles, focusing on efficiency, spatial awareness, usability, task load, presence, and cybersickness. READ MORE

  4. 9. Effects of Virtual Reality and Trajectory Visualization on Neurosurgical Training

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Wippich; [2023]
    Keywords : Virtual reality; Trajectory visualization; Neurosurgical education; External Ventricular Drain Placement; Virtuell verklighet; Banvisualisering; Neurokirurgisk utbildning; Externt ventrikulär dräneringsplacering;

    Abstract : With its increasing potential, Virtual Reality (VR) technology has found a growing presence in medical education. In the domain of neurosurgical training, VR has been thoroughly investigated, but gaps still persist, such as in the field of Minimally Invasive Surgery (MIS) and assistive visualizations. READ MORE

  5. 10. The Perception of Weight in Virtual Reality When Combining Velocity Limiting and Control/Display Ratio Modification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kári Steinn Aðalsteinsson; [2023]
    Keywords : Weight perception; virtual reality; velocity limiting; control display ratio modification; viktuppfattning; virtuell verklighet; hastighetsbegränsning; ändring av kontroll- visningsförhållande;

    Abstract : This study explored the perception of weight in virtual reality using the combination of limiting the velocity with which an object can be lifted and control/display ratio modification and what affordances and challenges the combination might bring. Both interaction methods have thus far been explored independently, but not together. READ MORE