Essays about: "vrs"

Showing result 1 - 5 of 6 essays containing the word vrs.

  1. 1. Improving Ray Tracing Performance with Variable Rate Shading

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Alexander Dahlin; [2021]
    Keywords : Ray Tracing; Variable Rate Shading; Rendering; Real-Time; Reflections; Strålspårning; Variable Rate Shading; Rendering; Realtid; Reflektioner;

    Abstract : Background. Hardware-accelerated ray tracing has enabled ray traced reflections for real-time applications such as games. However, the number of rays traced each frame must be kept low to achieve expected frame rates. READ MORE

  2. 2. Utvärdering av prestanda på variabel hastighetsskuggning

    University essay from Blekinge Tekniska Högskola

    Author : Jonathan Carrera Iseland; Leonard Grolleman; [2021]
    Keywords : DirectX; Variable Rate Shading; Performance; Render; Benchmark;

    Abstract : Bakgrund . Moderna spel blir mer krävande på hårdvaran och för att motverka detta utvecklas nya tekniker för att lätta på dessa krav. En sådan optimeringsteknik är Variable Rate Shading (VRS), som ingår i DirectX 12 API. Det tillåter utvecklare att variera kvaliteten på delar av ramen för att förbättra prestanda. READ MORE

  3. 3. Maximizing performance gain of Variable Rate Shading tier 2 while maintaining image quality : Using post processing effects to mask image degradation

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Fredrik Lind; Andrés Diaz Escalante; [2021]
    Keywords : Variable Rate Shading; VRS; Adaptive shading; Rendering optimization; Image based shading; Variable Rate Shading; VRS; Adaptiv skuggning; Renderingsoptimering; Bildbaserad skuggning;

    Abstract : Background. Performance optimization is of great importance for games as it constrains the possibilities of content or complexity of systems. Modern games support high resolution rendering but higher resolutions require more pixels to be computed and solutions are needed to reduce this workload. READ MORE

  4. 4. Virtual Remote Services (VRS) : Simulating the Remote Services using the Unity 3D Game Engine

    University essay from Mittuniversitetet/Avdelningen för informations- och kommunikationssystem

    Author : Johannes Lindén; Marcus Ekström; [2015]
    Keywords : ;

    Abstract : .... READ MORE

  5. 5. R&D efficiency and Ownership: Evidence from the Biotechnology Sector in China

    University essay from Lunds universitet/Nationalekonomiska institutionen

    Author : Mårten Berg; [2012]
    Keywords : Data envelopment analysis; Biotechnology; R D efficiency; China; Ownership; Business and Economics;

    Abstract : In the west, out-innovating China has been a frequent proposal to deal with the feared threat posed by China’s rapid industrialization. However, China is not content with being only a manufacturing economy and has subsequently introduced multiple programs to foster research and development domestically. READ MORE