3D/VR - Data flow visualization

University essay from Uppsala universitet/Institutionen för informationsteknologi

Author: Sudheer Sujay; [2024]

Keywords: ;

Abstract: This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. The theoretical framework encompasses Human-Computer Interaction (HCI), Extended Reality (XR), User Interface (UI), Oculus Quest 2, Unity, XR Interaction Toolkit, Data Visualization, Data Flow Visualization, and Archi. The methodology involves the development of four prototypes, each building upon the previous version’s insights. The first prototype introduces basic VR interactions, progressing to the second, which incorporates data integration. The third prototype advances further with immersive 3D iconography, while the fourth refines the user experience by introducing multiple rooms and enhanced interactions. Results are evaluated through both technical and non-technical feedback. Technical interviews with four individuals, primarily focused on the data flow model, reveal positive responses regarding ease of interaction, intuitiveness, and insights gained. Non-technical participants, in a Likert-scale questionnaire, express favorable perceptions regarding the ease of understanding, engagement, and the system’s ability to provide valuable insights. In conclusion, the VR data flow visualization showcases promise in enhancing understanding and engagement, as evidenced by positive user feedback. The transition from 2D to VR brings notable advantages, with users finding the immersive experience more intuitive and informative. This exploration lays the foundation for potential applications in industries where complex data flow comprehension is crucial. 

  AT THIS PAGE YOU CAN DOWNLOAD THE WHOLE ESSAY. (follow the link to the next page)