Essays about: "Tutorials"
Showing result 1 - 5 of 41 essays containing the word Tutorials.
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1. Examing the role of platformbased learning in tertiary education system in Ghana. Lessions from COVID-19
University essay from Göteborgs universitet/Institutionen för pedagogik och specialpedagogikAbstract : Aim: This study examines the role of platform-based teaching and learning in the Ghana tertiary educational system. This study focuses on the lessons from COVID-19 pandemic and explores measures to make platform-based learning sustainable. READ MORE
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2. Learning mechanism in game tutorials : For entertaining games
University essay fromAbstract : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. READ MORE
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3. An A/B Study on applied learning theories to in-game tutorials : A case study on learning theory on the game MellowFizz
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Many non-academic sources praise in-game tutorials with little text and claim that experiential and visual learning are effective ways to teach players game mechanics. This study was made to test if a visual tutorial is superior to a textual one when it comes to teaching the player game mechanics for the game MellowFizz. READ MORE
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4. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. READ MORE
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5. How do I play this? : A case study Looking into information overload within the grand-strategy game genre
University essay from Uppsala universitet/Människa-datorinteraktionAbstract : The goal of the project is to explore the issue of information overload in grand-strategy games, specifically focusing on Paradox games,and utilizing Victoria 3 as the primary case study. The research delves into the background and theory of grand strategy games, includingthe user experience, tooltip design, tutorials, and think-aloud interviews. READ MORE