Essays about: "graphics programming"

Showing result 1 - 5 of 61 essays containing the words graphics programming.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    University essay from Linköpings universitet/Programvara och system

    Author : Mikael Johnsson; Linus Bergman; [2023]
    Keywords : radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Abstract : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. READ MORE

  2. 2. Possibilities and Challenges of City Planning using 3D Visualization : A systematic literature review on the possibilities of city visualization using 3D computer graphics and the utility of parametric design

    University essay from Blekinge Tekniska Högskola

    Author : Benjamin Lind Nilsson; [2023]
    Keywords : ;

    Abstract : There exist numerous previously conducted surveys, studies and written articles on the topic of 3D geo-visualization. The subject has been pursued increasingly for the last two decades. In the late 1960s, digital earth, the idea of a digital copy of the real world was first proposed. However, hardware capabilities were limited. READ MORE

  3. 3. Perception of variety in forests in relation to reducing polygon count : Exploring human perception in computer graphics and computer graphics education

    University essay from KTH/Lärande

    Author : Amani Najimudeen; [2023]
    Keywords : aggregates; perception; forests; computer graphics education; aggregat; mänsklig uppfattning; skogar; datorgrafikundervisning;

    Abstract : By taking human perception into account in computer graphics, time and processing power may be utilised more efficiently when modelling and rendering scenes. Exploring possibilities for reducing the complexity of forest scenes is particularly interesting because of the geometric complexity of trees, the effects of which are compounded by dense, large-scale forests. READ MORE

  4. 4. Evaluating GPU for Radio Algorithms : Assessing Performance and Power Consumption of GPUs in Wireless Radio Communication Systems

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Albin André; [2023]
    Keywords : GPU; CUDA; Signal Processing; Radio; Algorithms; GPU; CUDA; Signalbehandling; Radio; Algoritmer;

    Abstract : This thesis evaluates the viability of a Graphics Processing Unit (GPU) in tasks of signal processing associated with radio base stations in cellular networks. The development of Application Specific Integrated Circuits (ASICs) is lengthy and highly expensive, but they are efficient in terms of power consumption. READ MORE

  5. 5. Evaluating Direct3D 12 GPU Resource Synchronization on Performance and Cache Operations

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Nadhif Ginola; [2023]
    Keywords : Direct3D 12; Barrier; Cache; Data Hazard; Synchronization; Direct3D 12; Barriärer; Cache; Datarisk; Synkronisering;

    Abstract : Background. Lower-level graphics programming interfaces such as Direct3D 12 re-quire synchronization and data hazards between dependent workloads to be resolvedmanually. A barrier is a primitive used to resolve synchronization and data hazardsin a manner to achieve correct behavior by allowing developers to define waits be-tween workloads. READ MORE