Essays about: "3D characters"
Showing result 1 - 5 of 29 essays containing the words 3D characters.
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1. Creating a model for the process of designing a character that the player may form an attachment to
University essay from Uppsala universitet/Institutionen för speldesignAbstract : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. READ MORE
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2. Multiplayer Functionality In HRTF (Head-Related Transfer Function) Audio Games To Increase Players' Interest
University essay from Uppsala universitet/Människa-datorinteraktionAbstract : Mainstream video games retain players' interest with dynamic updates of graphics such as game characters, levels, themes and other game inventory items. For visually impaired players, updates in graphics for player retention are not very efficient. Video games for people with serious visual impairment rely heavily on audio. READ MORE
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3. A study of transfer learning on data-driven motion synthesis frameworks
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Various research has shown the potential and robustness of deep learning-based approaches to synthesise novel motions of 3D characters in virtual environments, such as video games and films. The models are trained with the motion data that is bound to the respective character skeleton (rig). READ MORE
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4. 3D avatar synthesis
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The steep growth of video-games is demanding a higher amount of characters in the games. The process of generating characters is very expensive and time consuming. Consequently, this process doesn’t cover the current demands and could be optimized by developing a generative model able to synthesize high- quality 3D avatar faces within minutes. READ MORE
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5. Historical fashion and modern action : Historical accuracy in female costumes in games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This thesis will investigate how developers can create recognizable and historically realistic female game characters while balancing historically accurate aspects and creative aesthetics.This paper is meant to give a better understanding of the importance of accurate historical female costumes in games, and investigate whether or not these are preferable to a gaming audience. READ MORE