Essays about: "Arduino Nano"

Showing result 1 - 5 of 15 essays containing the words Arduino Nano.

  1. 1. Weapons of Microcontroller Destruction : Tangible Playthings for Roleplaying in Dungeons & Dragons

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Max Angenius; [2023]
    Keywords : Tangble and embodied interaction; Play; Roleplaying; Dungeons Dragons;

    Abstract : This project aims to explore how interactive tangible playthings can be designed to enhance the roleplaying aspect of Dungeons & Dragons. Further, the project juxtaposed D&D and interaction design as practices to examine if D&D can contribute to interaction design. READ MORE

  2. 2. Visions of Couture : Designing an Interactive System for Fashion

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Gianmarco Gradellini; [2023]
    Keywords : Interaction Design; Gesture Interaction; Embodied Interaction; Holography; Holographic illusions; Fashion; Couture;

    Abstract : Visions of Couture is a project that explores the relationship between high fashion and technology. The aim of this work was to incorporate interactivity in a context, namely fashion, that has always been a pioneer in research and innovation but where interactive artefacts have so far had quite a marginal role. READ MORE

  3. 3. Sensory : Designing an Ai-Powered Interactive Artefact for Managing Sensory Overload Experiences

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Bianca Trăistar; [2023]
    Keywords : Sensory Overload; mHealth; wearable; Artificial Intelligence; pattern recognition;

    Abstract : This project aims to explore how interactive technological artefacts can support young adults with sensory overload in their experiences. It intends to investigate the potential of carefully designing technologies tailored to the user's sensory needs of managing and reflecting on the sensory experience, and understanding their patterns. READ MORE

  4. 4. Overcoming Academic Procrastination : Exploring the Purpose of Space and Social Connections through Tangible Interaction to Impact Students’ Motivation and Embrace the Focus on Their Individual Projects

    University essay from Malmö högskola/Institutionen för konst, kultur och kommunikation (K3)

    Author : Simone Brandão; [2023]
    Keywords : Human-Computer Interaction; Social connections; Mood; Space; Interaction Design; Procrastination; Motivation; Academic; Environments;

    Abstract : This thesis project investigates the procrastination problem in university students and the effects of this issue in individual work such as essays and learning activities related to academic context. As part of students’ routines, the use of digital devices is crucial for easy access to online resources, but, at the same time, this technological development has become a high distraction source while trying to accomplish academic goals. READ MORE

  5. 5. Evaluating the Performance of Machine Learning on Weak IoT devices

    University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Author : Ahmad Alhalbi; [2022]
    Keywords : TinyML; Microcontrollers; Tersorflow; IoT; Maskininlärning ML ; TinyML; Mikrocontrollers; Tersorflow; IoT; Maskininlärning ML ;

    Abstract : TinyML är ett snabb växande tvärvetenskapligt område i maskininlärning. Den fokuserar på att möjliggöra maskininlärnings algoritmer på inbyggda enheter (mikrokontroller) som arbetar vid lågt effektområde. Syftet med denna studie är att analysera hur bra TinyML kan är lösa typiska ML-uppgifter. READ MORE