Essays about: "Roleplaying"

Showing result 1 - 5 of 28 essays containing the word Roleplaying.

  1. 1. Dungeons without Dragons : Using Tabletop Roleplaying Games for Public Archaeology

    University essay from Uppsala universitet/Arkeologi

    Author : Jess Thompson Spence; [2024]
    Keywords : Public Archaeology; Heritage; RPG; TTRPGs; Game Studies; Videogames; Virtual Worlds; Arkeologi; Kulturarv; Archaeogaming; ROG; Rollspel; Spel studier; Dataspel; Virtuella världar;

    Abstract : Among the many shifts within public archaeology and heritage during recent years is an endeavour to find new methods of engagement which has been broadly undertaken within the field. This thesis suggests one such method could be found in the use of Tabletop Roleplaying Games (TTRPGs). READ MORE

  2. 2. Worldbuilding in roleplaying games : How do secondary narratives make user experiences more immersive?

    University essay from Umeå universitet/Institutionen för informatik

    Author : Dimitra Papacosta; [2023]
    Keywords : UX; User Experience; Immersion; Ludology; Narratology; Roleplaying games; RPG; Side quests;

    Abstract : Digitala rollspel har idag allt större och mer inlevelserika spelvärldar, vilket bidrar till hög inlevelse hos användarna. Följaktligen ser genren såväl stora framgångar inom spelindustrin som ett större forskningsintresse inom akademin. READ MORE

  3. 3. Weapons of Microcontroller Destruction : Tangible Playthings for Roleplaying in Dungeons & Dragons

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Max Angenius; [2023]
    Keywords : Tangble and embodied interaction; Play; Roleplaying; Dungeons Dragons;

    Abstract : This project aims to explore how interactive tangible playthings can be designed to enhance the roleplaying aspect of Dungeons & Dragons. Further, the project juxtaposed D&D and interaction design as practices to examine if D&D can contribute to interaction design. READ MORE

  4. 4. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Johan Eriksson; [2023]
    Keywords : tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Abstract : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. READ MORE

  5. 5. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Tieren Costello; [2023]
    Keywords : time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Abstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE