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Showing result 1 - 5 of 86 essays matching the above criteria.

  1. 1. Can you get consultants to update their CV more often by asking them how they are doing? : A design study on how behavior changing design can impact consultant CV writing

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Agnes Forsberg; [2023]
    Keywords : persuasive design; gamification; user-centered design; FBM; enterprise systems; motivation; UX; Double Diamond; CV writing; consultant; övertygande design; spelifiering; användarcentrerad design; FBM; företagssystem; motivation; UX; Double Diamond; CV-skrivande; konsulter;

    Abstract : Consultants do not update their CVs enough - partly because it is boring, partly because they do not have the time, and partly because it requires a lot of detail. Using motivational theories as the base, this thesis tries to improve the consultant CV writing experience using persuasive design and gamification. READ MORE

  2. 2. Optimization of Gammasphere Data Following the Nuclear Reaction 36Ar + 24Mg → 60Zn∗

    University essay from Lunds universitet/Fysiska institutionen; Lunds universitet/Partikel- och kärnfysik

    Author : Paul Böhm; [2023]
    Keywords : re-calibration; Gammasphere; 54Fe; Physics and Astronomy;

    Abstract : The experiment at Argonne National Laboratory aimed to study the fusion-evaporation reaction following the collision of a high-energy particle beam of 36Ar with a stationary target of 24Mg. This paper outlines the creation and implementation of an automated re-calibration procedure for the high-purity Germanium detectors comprising the Gammasphere array used for γ-ray spectroscopy in this experiment. READ MORE

  3. 3. Stay away from math? Data literacy and math anxiety in seventh-grade students

    University essay from Lunds universitet/Kognitionsvetenskap

    Author : Emma Nicklasson; [2023]
    Keywords : Data literacy; math anxiety; Science General;

    Abstract : The term data literacy has been defined as “the ability to collect, manage, evaluate, and apply data, in a critical manner” and the concept speaks for an important skill in today’s information-rich digital landscape. The educational system is a key factor in supporting students in their quest of strengthening this ability. READ MORE

  4. 4. Adjectives expressing sadness in Swedish and English : A contrastive lexical analysis

    University essay from Stockholms universitet/Institutionen för lingvistik

    Author : Sandra Magni; [2023]
    Keywords : sadness; lexical typology; predicative; attributive; experiencer; stimulus; edsenhet; lexikal typologi; predikativ; attributiv; upplevare; stimulus;

    Abstract : This study examines how Swedish and English adjectives relating to the semantic domain of SADNESS are used and what some of their semantic and syntactic characteristics are. The primary objectives of this study are to determine whether the adjectives in question are used more often attributively or predicatively, whether they are used more frequently along with the semantic role of stimulus or experiencer and whether there are any syntactic, semantic or lexical disparities in how Swedish and English encode the domain of SADNESS. READ MORE

  5. 5. The Most Boring Game in the World : A study of World of Warcraft as a means for social interactivity within an enclosed group

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Ludvig Stone; [2023]
    Keywords : Gaming; Ethnography; Political Discourse Theory; Logics Approach; Social Gaming; World of Warcraft; Com-munities; MMO; Multiplayer Gaming; Digital Humanities;

    Abstract : Gaming as an activity possesses many different facets (Sköld 2018: 134). One important yet relatively underexplored is the social facet, how the act of gaming is impacted by social rules and codes. Previous research on the topic is relatively limited and mainly performed retroactively on older game communities. READ MORE