Essays about: "Boring"

Showing result 21 - 25 of 86 essays containing the word Boring.

  1. 21. FLCL: Progressive Or FLCL: Regressive : The FLCL Sequel Through the Perspective of the Fans

    University essay from Högskolan Dalarna/Japanska

    Author : Erik Strandman; [2020]
    Keywords : ;

    Abstract : The 2001 Anime, FLCL (Fooly Cooly) by Studio Gainax garnered a large following whenreleased. A coming-of-age themed story accompanied with inventive animation and rockmusic by the Japanese rock band, The Pillows. A true passion project by the series’ director,Kazuya Tsurumaki. 17 years later, Production I. READ MORE

  2. 22. VERTICAL ELLIPTICAL ACCESS-SHAFTS Geometrical optimisation through FE-modelling

    University essay from Lunds universitet/Geoteknik; Lunds universitet/Institutionen för byggvetenskaper

    Author : Björn Elfving; Aron Sandström; [2020]
    Keywords : Access-shafts; FE-modelling; Plaxis; Robot; Elliptical; Circular; Optimisation; Geotechnical; Engineering; Retaining; Structures; Tunnel; Soil; Interaction; Technology and Engineering;

    Abstract : Urbanisation is causing densification of cities and more and more facilities are being placed in the underground to utilise the urban space as efficiently as possible. Access to the underground is obtained by constructing vertical access shafts. READ MORE

  3. 23. Self Service Customer Support of Electric Vehicle Charging Stations

    University essay from KTH/Kraft- och värmeteknologi

    Author : Tomas Högberg; [2020]
    Keywords : EV charging; troubleshooting; STandUP;

    Abstract : The aim of this master thesis is to develop a suggested methodology for how to use Mavenoid infrastructure to improve customer support of DEFA EV chargers. Mavenoid is a company that helps other companies automate customer support, especially troubleshooting. READ MORE

  4. 24. Principles of a Gamification Concept in a Museum Using AR for Enhancing the Engagement in Children

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Hedvig Fahlstedt; [2020]
    Keywords : Augmented Reality; Gamification; Museum; Exhibition; Engagement; Visitor Engagement; Principles of Gamification; Mechanics; Dynamics; Emotions; Tekniska Museet; Gamified Experience;

    Abstract : Museums are not only public repositories of culture, but also educational institutions striving to emotionally stimulate visitors with an explorative educational experience. However, it is stated knowledge that museums can be considered boring, especially by the younger visitors. READ MORE

  5. 25. Creating Character: Romeo, Juliet and didactic challenges with improvised modern scenes

    University essay from Stockholms universitet/Institutionen för de humanistiska och samhällsvetenskapliga ämnenas didaktik

    Author : Clara Hultgren; [2020]
    Keywords : Character work; drama; didactic challenges; Shakespeare; English as second additional language;

    Abstract : This essay describes an action research project conducted twice in the same high school with second year students within the subject English. Students are often unwilling or unable to relate to Shakespeare and his language. It is boring, they say. It is difficult, inaccessible and has nothing to do with us, they say. READ MORE