Essays about: "Computer Games"

Showing result 36 - 40 of 351 essays containing the words Computer Games.

  1. 36. Development of webcam-basedmotion mini-games with a focuson whole-body interaction andskeletal tracking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Techit Lerssongkram; [2022]
    Keywords : Computer games; Exergames; Full body interaction; Game design; Game development; Gaming experience; Godot; MediaPipe; Minigame; Motion-control; Physical interaction.;

    Abstract : "Sitting is the new smoking" and is one of the major causes of human health problems today. Swedes train the most in the world but are also among those who work  mostsedentary. Proper movement while taking 1 minute of active short breaks helps to preventfurther health problems. READ MORE

  2. 37. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Burman; [2022]
    Keywords : computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Abstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE

  3. 38. How do players experience a gacha game depending on their perspective as a starting or a veteran player? : A case study of Genshin Impact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Dominykas Jėčius; Alexander Frestadius; [2022]
    Keywords : Computer games; gacha; game systems; reward systems; player experience; dark patterns; locked content;

    Abstract : The purpose of this thesis is to explore and examine how gameplay experiences differ in the gacha game Genshin Impact (miHoYo, 2020). In particular, there is a focus on the economic systems of the game along with the general play experience. READ MORE

  4. 39. The Augmented Worker

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Josue Becerra-Rico; [2022]
    Keywords : Mixed Reality; Augmented Reality; Computer Vision; Sustainability; Image Classification;

    Abstract : Augmented Reality (AR) and Mixed Reality (MR) have increased in attention recently and there are several implementations in video games and entertainment but also work-related applications. The technology can be used to guide workers in order to do the work faster and reduce human error while performing their tasks. READ MORE

  5. 40. Beating Humans at their own Game

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Frank Stöckel; [2022]
    Keywords : chess ai;

    Abstract : Creating an artificial intelligence that can play games such as chess against humans has become a popular subject of research with it’s roots in the 1950’s. Over the following 70 years, strategies and algorithms evolved to the point where the average computer using the state of the art chess AI easily beats the best humans players. READ MORE