Essays about: "Dota2"

Showing result 1 - 5 of 6 essays containing the word Dota2.

  1. 1. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Qiaoting Wang; [2023]
    Keywords : moderation; toxic behavior; report; League of Legends; DOTA2;

    Abstract : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. READ MORE

  2. 2. Embracing AWKWARD! A Hybrid Architecture for Adjustable Socially-Aware Agents

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Leila Methnani; [2022]
    Keywords : ;

    Abstract : This dissertation presents AWKWARD: a hybrid architecture for the development of socially aware agents in Multi-Agent Systems (MAS). AWKWARD bridges Artificial Intelligence (AI) methods for their individual and combined strengths; Behaviour Oriented Design (BOD) is used to develop reactive planning agents, the OperA framework is used to modeland validate agent behaviour as per social norms, and Reinforcement Learning (RL) is used to optimise plan structures that induce desirable social outcomes. READ MORE

  3. 3. How do people evaluate virtual goods in social media? The case of Dota 2

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Denis Bulygin; [2019]
    Keywords : virtual-goods; virtual-consumption; online games; purchase; evaluation;

    Abstract : Virtual purchases are the main source of revenue for developers of F2P games being a market with expected 17.4 billions of dollars volume in 2019. Despite the broad scope of research of virtual purchases, it is still unclear how the player evaluate non-functional goods. READ MORE

  4. 4. To Conquer Or To Kill? : A qualitative study on game mechanics and player experience in MOBA games

    University essay from Södertörns högskola/Medieteknik

    Author : Azul Romo Flores; [2018]
    Keywords : MOBA; player experience; game design factors; game mechanics; MOBA; spelupplevelse; speldesign; spelmekaniker;

    Abstract : The eSports scene as well as the Multiplayer Online Battle Arena (MOBA) have rapidly grown in popularity over the past decade. Research regarding game design factors and player experience in this genre are still not fully explored. READ MORE

  5. 5. Analyzing Factors Contributing to the Success of a Team in Dota 2

    University essay from KTH/Skolan för teknikvetenskap (SCI)

    Author : John Andersson; Oskar Alin; [2018]
    Keywords : ;

    Abstract : Competitive gaming or E-Sport is more popular than ever, this has resulted inan increase in the number of players and tournament prize pools. In traditionalsports demographic factors have been shown to have high predictive power whenit comes to determining a country's success in the Olympic Games. READ MORE