Essays about: "Full-Body interaction"

Showing result 1 - 5 of 7 essays containing the words Full-Body interaction.

  1. 1. LIKU - Building through motions

    University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Author : [2023]
    Keywords : Indoor environments; full-body movements; free play; Child Culture Design;

    Abstract : LIKU: Building Through Motions project explores the method of designing that is born through children’s performative body movements. It is an attempt to combine child culture design with elements of bodily movements found in the performance art field. This project addresses the lack of movement-based play done by children in indoor environments. READ MORE

  2. 2. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Jingyi Zhang; [2023]
    Keywords : full-body tracking; gender performativity; social interaction; social VR platforms; virtual reality;

    Abstract : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. READ MORE

  3. 3. The Neck Hammock : A First-Person Soma Design Project on the Experience of Rocking

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Aidan Kidder-Wolff; [2022]
    Keywords : Somaesthetics; Soma Design; Rocking; Aesthetics; Human Machine Interaction; Microcontroller.;

    Abstract : Estetiker inom design är ofta subjektiva, då vad som definierar interaktionens kvaliteter skiljer sig åt mellan dem. Vissa estetiker kan dock visas distinkt genom kroppsspråk, vilket påståendevis skulle vara en mer konkret metod för att förmedla upplevelser och intryck. READ MORE

  4. 4. Development of webcam-basedmotion mini-games with a focuson whole-body interaction andskeletal tracking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Techit Lerssongkram; [2022]
    Keywords : Computer games; Exergames; Full body interaction; Game design; Game development; Gaming experience; Godot; MediaPipe; Minigame; Motion-control; Physical interaction.;

    Abstract : "Sitting is the new smoking" and is one of the major causes of human health problems today. Swedes train the most in the world but are also among those who work  mostsedentary. Proper movement while taking 1 minute of active short breaks helps to preventfurther health problems. READ MORE

  5. 5. Cart : ​Car driving game using Godot and ML-based full-body interaction

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Sebastian Karlsson; [2022]
    Keywords : AI; Game; Game-Design; Full-Body interaction; Driving game; Car game; Interactive game; Movement game; Movement based game; Exergame; Exercise game; Godot; Media-pipe usage;

    Abstract : Sedentary lifestyles have bad health implications and are common amongst office workers. Therefore, exergames has risen to attention to assist with these issues and is a suitable alternative for those that find regular exercise boring or are seeking to complement regular exercise with short breaks to keep the blood flowing during office hours. READ MORE