Essays about: "GLSL OpenGL"
Found 5 essays containing the words GLSL OpenGL.
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1. A Comparison of Optimal Scanline Voxelization Algorithms
University essay from Linköpings universitet/InformationskodningAbstract : This thesis presents a comparison between different algorithms for optimal scanline voxelization of 3D models.As the optimal scanline relies on line voxelization, three such algorithms were evaluated. These were Real Line Voxelization (RLV), Integer Line Voxelization (ILV) and a 3D Bresenham line drawing algorithm. READ MORE
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2. Dynamic Visualization of Space Weather Simulation Data
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : The work described in this thesis is part of the Open Space project, a collaboration between Linköping University, NASA and the American Museum of Natural History. The long-term goal of Open Space is a multi-purpose, open-source scientific visualization software. READ MORE
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3. A GPU-based framework for efficient image processing
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska högskolanAbstract : This thesis tries to answer how to design a framework for image processing on the GPU, supporting the common environments OpenGL GLSL, OpenCL and CUDA. An generalized view of GPU image processing is presented. The framework is called gpuip and is implemented in C++ but also wrapped with Python-bindings. READ MORE
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4. Improving rendering times of Autodesk Maya Fluids using the GPU
University essay from Visuell informationsteknologi och applikationerAbstract : Fluid simulation is today a hot topic in computer graphics. New highly optimized algorithms have allowed complex systems to be simulated in high speed. This master thesis describes how the graphics processing unit, found in most computer workstations, can be used to optimize the rendering of volumetric fluids. READ MORE
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5. A portal based system for indoor environs
University essay from Institutionen för systemteknikAbstract : The purpose of this thesis is to document the development of the graphics part of an extremely pluggable game engine/lab environment for a course in advanced game programming. This thesis is one out of five, and concerns indoor, realtime computer 3D graphics. READ MORE