Essays about: "Game AI"

Showing result 11 - 15 of 126 essays containing the words Game AI.

  1. 11. Using Artificial Intelligence to Create Tension Inducing Experiences in Horror Games

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Rivindu Wickramarachchi; [2023]
    Keywords : AI; Atmospheric Horror Elements; Emotions; Machine Learning; Physiological Responses;

    Abstract : The video game industry is evolving day by day with new technologies being introduced to enhance the player experience. Using Artificial Intelligence (AI) in games can be seen as one of the major areas that many game companies focus on due to therapid technological development that it has seen in recent years. READ MORE

  2. 12. MLOps paradigm - a game changer in Machine Learning Engineering?

    University essay from Uppsala universitet/Informationssystem

    Author : Dusengimana Francois Regis; [2023]
    Keywords : MLOps; ML; AI; Automation; ML in production;

    Abstract : In the last 5+ years, researchers and the industry have been working hard to adopt MLOps (Machine Learning Operations) to maximize production. The current literature on MLOps is still mostly disconnected and sporadic (Testi et al., 2022). READ MORE

  3. 13. Evaluating the performance of a team consisting of an advanced agent and a less advanced agent in the game Manille : A comparison of agents trained using the CFR algorithm with and without abstractions.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oliver Lindgren; Leonardo Rezza; [2023]
    Keywords : ;

    Abstract : Making artificial intelligence (AI) algorithms solve games has always been an interesting benchmark of AI research. Perfect information games like Chess can be played on a level beyond human capabilities. READ MORE

  4. 14. Effects of AI-Generated Content (AIGC) in the Game Development : From traditional PCG to AIGC

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Zhuoheng Shen; [2023]
    Keywords : AI-generated content; Procedural content generation; Game development;

    Abstract : This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applied in game development. AIGC in games refers to the generation of game content through artificial intelligence, a concept that has recently recieved a high level of attention due to the latest rapid developments in artificial intelligence, and in traditional research, AIGC can be categorized as an advanced approach to Procedural Content Generation (PCG), i. READ MORE

  5. 15. The name of the game - A qualitative study on what influences how Swedish iGaming operators manage the balance between customer retention and responsible gambling

    University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning

    Author : Per Fröderberg; Philip Rask; [2023]
    Keywords : CSR; Customer retention; Stigmatized industries; iGaming; Responsible gambling;

    Abstract : In industries where homogeneity of products and services prevails, the objective of retaining customers becomes tangible. Due to the potential adverse effects of business operations on both society and individuals, the significance of Corporate Social Responsibility (CSR) has become evident. READ MORE