Essays about: "Game Playing"
Showing result 21 - 25 of 402 essays containing the words Game Playing.
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21. Female Characters’ Images in Chinese Otome Game and Woman Stereotype
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Otome game is a role-playing game targeted to female players, with immersive romance as the main game experience. Female players assume the role of a female character and engage in the romantic relationships with different outstanding male characters. READ MORE
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22. Developing a jump platform exergame where high scores entails a high degree of movement
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : There have been an increase of certain health risks since more and more people sit infront of their computer for longer periods of time. Studies show that there is a need of morephysical activity for people who are living a more sedentary lifestyle. READ MORE
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23. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games
University essay from Stockholms universitet/FilmvetenskapAbstract : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. READ MORE
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24. An unsafe playing field : Examining the troubling state of video game industry employees and their problems at work.
University essay from Mälardalens universitet/Akademin för hälsa, vård och välfärdAbstract : Instances of professional misconduct, such as sexual harassment, mobbing and bullying, have become increasingly common, particularly in male-dominated industries like the video games industry. This has led to work-life balance problems and a high turnover rate among employees, especially females. READ MORE
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25. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. READ MORE