Developing a jump platform exergame where high scores entails a high degree of movement

University essay from Linköpings universitet/Institutionen för datavetenskap

Abstract: There have been an increase of certain health risks since more and more people sit infront of their computer for longer periods of time. Studies show that there is a need of morephysical activity for people who are living a more sedentary lifestyle. This thesis suggesta solution, the design of an exergame where people can take a 2-minute brake to preventa decline of their health. This thesis researches how to design an exergame in such a waywhere high scores will lead to more movement while playing the game. The creators of thegame collects data by playing the game for 100 play sessions each where the collected dataconsists of total movement, different jumps and high score.

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