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  1. 1. Towards Real-Time NavMesh Generation Using GPU Accelerated Scene Voxelization

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Alexander Brodén; Gustav Pihl Bohlin; [2017]
    Keywords : Voxelization; Recast; GPU; Pathfinding;

    Abstract : Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast and Detour is a pair of stateof-the-art libraries that allows automation of NavMesh generation. It builds on a technique called Scene Voxelization, where triangle geometry is converted to voxels in heightfields. READ MORE