Essays about: "Head Related Transfer Functions"

Showing result 1 - 5 of 6 essays containing the words Head Related Transfer Functions.

  1. 1. Intercorrelation between sound design, binaural and non-binaural audio systems : Effects on general vertical localization precision and reaction time in a non-visual directional choice task 3D game

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : David Baker; [2022]
    Keywords : Spatialization; binaural synthesis; HRTF; stereo; 3D audio; videogames; ASC; Auditory spatial schema; Head related transfer function;

    Abstract : Spatialization of audio in the vertical plane has historically been limited. Instead, sound designers have used basic DSP to create pseudo height effects to explain the positions of corresponding objects. In recent years, binaural synthesis has become more widespread following an increase in the use of software rendering methods. READ MORE

  2. 2. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Axel Svahn; [2022]
    Keywords : Spatial Audio; Head Related Transfer Functions; Video Game Audio;

    Abstract : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. READ MORE

  3. 3. Spatialized navigation in first person: 3D based audio and the navigational benefits

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Kristoffer Eriksson; [2022]
    Keywords : Navigation; HRTF; Audio; Stereo;

    Abstract : With spatialized audio it lets developers create further experiences and provide accessibility options in video games and interactive media. The technology has evolved during the years, making it easier to use system such as Head-Related Transfer Functions in games. READ MORE

  4. 4. Low Complexity Beamformer structures for application in Hearing Aids

    University essay from Blekinge Tekniska Högskola/Institutionen för tillämpad signalbehandling

    Author : Eleni Koutrouli; [2018]
    Keywords : hearing aids; beamformers; MVDR algorithm; microphone arrays;

    Abstract : Background noise is particularly damaging to speech intelligibility for people with hearing loss. The problem of reducing noise in hearing aids is one of great importance and great difficulty. Over the years, many solutions and different algorithms have been implemented in order to provide the optimal solution to the problem. READ MORE

  5. 5. Real-Time Multiple Audio Beamforming System

    University essay from Lunds universitet/Institutionen för reglerteknik

    Author : Johan Lindqvist; Martin Sollenberg; [2018]
    Keywords : Technology and Engineering;

    Abstract : The Cocktail party problem is a known problem within audiology and relates to a person’s ability to understand and separate speech from a noisy background with multiple speakers. This master’s thesis, in collaboration with Eriksholm Research Center, part of the company Oticon, developed a real-time system to help people with Hearing Impairment (HI) handle this problem by using a microphone array and a Minimum Variance Distortionless Response (MVDR) beamformer. READ MORE