Essays about: "Video Game Audio"

Showing result 1 - 5 of 34 essays containing the words Video Game Audio.

  1. 1. Effectiveness of audio in games as a learning tool for improving memory retention

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Jonathan Arnfjell; Filip Hallberg; [2023]
    Keywords : Video Games; Education; Learning; Memory;

    Abstract : This thesis researches the impact of audio in video games as a tool for enhancing memorization through an experiment. Existing research has found that videogames have the potential to be used as learning tools, however there's a lack of research exploring what aspects of video games make them useful in a learning setting. READ MORE

  2. 2. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Benjamin Esdor; [2023]
    Keywords : Sound Design; Audio Cues; Video Games; Inclusiveness; Visual Impairment; Deaf and Hard of Hearing; Ljuddesign; Ljudsignaler; Videospel; Inkludering; Synskadade; Döva och hörselskadade;

    Abstract : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. READ MORE

  3. 3. Performance Analysis of a Godot Game-Agnostic Streaming Tool

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Sam Axelsson; Filip Eriksson; [2023]
    Keywords : Streaming; Game-Agnostic; State Replication; Client Simulation; Godot Game Engine; Streaming; Spel-Agnostisk; State Replication; Client Simulation; Godot Spelmotor;

    Abstract : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. READ MORE

  4. 4. What is the optimum delay between visual and auditory stimuli that is perceived as synchronous for video game SFX? : A methodology for testing synchronization of audiovisual stimuli in video games.

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Malcolm Lyth Waters; [2022]
    Keywords : audio synchrony visual synchroniaztion optimum delay video games sfx weapons;

    Abstract : Synchronization of visual and auditory stimuli is important for creating a convincing sound designin games. Understanding the factors that constitute synchrony is both a question of synchrony inthe physical space but also an experience based on perception. READ MORE

  5. 5. Impact of HRTFs on Spatial Quality Perception of Environmental Sounds in a Virtual Environment

    University essay from Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Author : Axel Svahn; [2022]
    Keywords : Spatial Audio; Head Related Transfer Functions; Video Game Audio;

    Abstract : Spatial audio can greatly benefit players with more precise localization and larger panoramas in which sounds can be placed. Since headphones are being shown to have a large usage as a playback method for players, in turn raises the importance of being able to deliver spatial mixes through the medium. READ MORE