Essays about: "Immersive experiences in vr"

Showing result 6 - 10 of 23 essays containing the words Immersive experiences in vr.

  1. 6. Exploring the Impact of Virtual Environments on the Creativity of Remote Designers During Brainstorming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ritty Thomas; [2023]
    Keywords : multi-user virtual reality; creativity; remote collaboration; idea generation; challenges; multi-användar-virtuell verklighet; kreativitet; fjärrsamarbete; idégenerering; utmaningar;

    Abstract : The growing adoption of virtual reality (VR) technologies has sparked interest in exploring their impact on creativity and remote collaboration within design processes. This study investigates the influence of different virtual environments on creative outputs and collaborative dynamics among designers. READ MORE

  2. 7. Exploring the Potential of Virtual Reality to Promote Sustainable Behaviours: A Mixed-Methods Approach

    University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap; Linköpings universitet/Tekniska fakulteten

    Author : Kutman Bekiroglu; [2023]
    Keywords : VR; immersion; semi structured interviews; digital material exploration; carbon emissions; behavioural change; embodied sketching.;

    Abstract : This thesis aims to explore the potential of virtual reality (VR) to promote sustainable behaviours. The literature review draws from various fields that discuss the advantages and limitations of VR in design experiences (Scurati, et al. READ MORE

  3. 8. Exploring User Experience and Risks of VR in Museum Exhibits : A Case Study of 1238: The Battle of Iceland

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Tom Lundmark; [2023]
    Keywords : Museum; Virtual Reality; Digital Humanities; User Experience; Case study; Engagement; Virtual Heritage;

    Abstract : This thesis investigates the User eXperience (UX) and risks associated with Virtual Reality (VR) technology in museum exhibitions. The study builds upon the Hybrid Museum Experiences: Theory and Design by Løvlie, Sundnes et al. (2022) and adopts the User eXperience in Immersive Virtual Environment (UXIVE) Model developed by Tcha-Tokey et al. READ MORE

  4. 9. Framework for visual conflict mitigation among concurrent WebXR applications

    University essay from Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Author : Oscar Fredriksson; [2022]
    Keywords : Augmented Reality; AR; Virtual Reality; VR; WebXR; Application Concurrency; Visual Conflict; Conflict Mitigation; Collision Detection; Collision Avoidance;

    Abstract : With the increasing interest in Virtual/Augmented Reality, the next generation of application platforms is emerging in the form of immersive and engaging experiences. The company Dewire Knightec is exploring an application platform based on the web technology WebXR where users can interact with multiple applications simultaneously. READ MORE

  5. 10. Maximizing the VR Play Space by Using Procedurally Generated Impossible Spaces : Research on VR Play Spaces and Their Impact on Game Development

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Vendela Eklund; [2022]
    Keywords : Virtual Reality; Procedural Content Generation; Impossible Spaces; Overlapping Architecture; Natural Walking; Execution Time;

    Abstract : Background. Virtual Reality is a growing sector that provide the most immersive gaming experiences, especially when the locomotion technique natural walking is used. However, it is always limited by the physical play space available for the user. READ MORE