Essays about: "Immersive experiences in vr"

Showing result 11 - 15 of 23 essays containing the words Immersive experiences in vr.

  1. 11. Security lighting in horse riding halls: Development of a simulation-led testing methodology in VR

    University essay from Lunds universitet/Avdelningen för Energi och byggnadsdesign; Lunds universitet/Institutionen för arkitektur och byggd miljö

    Author : Sheikh Rishad Ahmmad; [2022]
    Keywords : Security lighting; horse riding halls; mesopic vision; Virtual Reality; object tracking; Technology and Engineering;

    Abstract : Security lighting plays a vital role for safe evacuation during an emergency such as power outage or a fire related incidence. Installing a security lighting system properly is more crucial for a horse riding facility for two reasons. READ MORE

  2. 12. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE

  3. 13. An Immersive Experience : Communicating the Past using AR/VR at Gamla Uppsala and Uppåkra Archaeological Centre.

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Urszula Frick; [2021]
    Keywords : Augmented Reality; Virtual Reality; digital; communication of history; design thinking perspective; performance of knowledge; archaeology; narratology; time travel; imagination;

    Abstract : In the age of digitization, the use of Augmented and Virtual Reality as digital supplements to the traditional museum visit become much more frequent. The author of this study investigates development process, and the way history is communicated through the Gamla Upsala AR/VR and Uppåkra VR experiences. READ MORE

  4. 14. A Virtual Step towards Ecological Sustainability : Nudging people to reflect on their everyday actions through VR experiences

    University essay from Linköpings universitet/Institutionen för teknik och naturvetenskap; Linköpings universitet/Tekniska högskolan

    Author : Chetana Deshpande; [2020]
    Keywords : Design; Research through Design; Immersive experiences; Environmental communication; User experience; Behavior change; Nudging; Reflection.;

    Abstract : With an attempt to connect ecological sustainability to users in a fun and interactive way that can nudge them into reflection of their everyday actions, this design research project tries to answer the main research question: How might we use immersive experiences in virtual environments to nudge participants into reflection; specifically, on climate change and sustainable behaviour? The available context, both in terms of climate change and the opportunity that exists in the communication of it; along with the design tools and good practices available were studied. Different design methodologies were reviewed to formulate a personalised yet well-grounded method, that was followed in this project. READ MORE

  5. 15. Enabling people with motor impairments to get around in 360° video experiences: Concept and prototype of an adaptable control systemEnabling people with motor impairments to get around in 360° video experiences: Concept and prototype of an adaptable control system

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Julia Deneke; [2019]
    Keywords : ;

    Abstract : This thesis is about an alternative control system for interacting with 360° videos and focuses on people with physical impairments (PI). People with PI face restrictions that keep them from exploring the world like able-bodied people. READ MORE