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Showing result 1 - 5 of 23 essays matching the above criteria.

  1. 1. 3D/VR - Data flow visualization

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Sudheer Sujay; [2024]
    Keywords : ;

    Abstract : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. READ MORE

  2. 2. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Beiqian Liu; [2023]
    Keywords : Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Abstract : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. READ MORE

  3. 3. Beyond the Canvas: A Mixed Methods Study of Awe-Experiences in Virtual Reality Featuring Abstract and Figurative Art

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Wilgot Qvant; Nike Stolpe Wikström; [2023]
    Keywords : awe; Virtual Reality; VR; emotions; abstract art; epistemic emotion; Social Sciences;

    Abstract : Purpose: This thesis delves into the dynamic relation between awe and art, specifically focusing on abstract versus representational art within immersive Virtual Reality (VR) environments. Prompted by the expansion of awe research since Keltner and Haidt’s seminal work (2003) and the research gap on art and VR, this study explores whether the level of abstraction in art influences the intensity of the awe experience. READ MORE

  4. 4. Exploring the effect of different hints on flow state in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elena Palombini; [2023]
    Keywords : Flow state; Virtual Reality; hints; Flow state; Virtual Reality; tips;

    Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE

  5. 5. Nature in VR: A Multisensory Perspective of Artificial Nature Exposure

    University essay from Högskolan i Skövde/Institutionen för biovetenskap

    Author : Alfred Mossberg; Kristoffer Wall; [2023]
    Keywords : Virtual reality; artificial nature exposure; multisensory integration; immersion; cognitive restorativeness;

    Abstract : A virtual environment can offer a highly immersive experience with a feeling of presence similar to the physical world. Nevertheless, it still lacks several multisensory and emotional properties to fully substitute or replicate the physical world's richness and complexity. READ MORE