Essays about: "InfoRM"
Showing result 6 - 10 of 772 essays containing the word InfoRM.
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6. Adaptive Tactics in Software Operations: How People Manage Complexity by Asking for Help
University essay from Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetAbstract : Society relies on the continued operation of software systems, from healthcare to social media platforms. These systems can be engineered to be highly reliable, but complexity assures surprise. People have the ability to manage this complexity, filling gaps in design by recognizing, diagnosing and correcting anomalies. READ MORE
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7. UNVEILING REALITIES: A QUALITATIVE EXPLORATION OF GENDER EQUALITY POLICIES TO MAINTAIN A WORK BALANCE IN SWEDEN.
University essay from Linnéuniversitetet/Institutionen för statsvetenskap (ST)Abstract : This qualitative study delves into the intricate relationship between gender equality policies and work-life balance in the Swedish professional landscape. Thematic analysis of narratives from four respondents reveals insights into "Perception of Gender Equality Policies," "Key Challenges in Balancing Career and Family Responsibilities," and "Organizational Practices and Cultures. READ MORE
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8. An analysis of the Privacy Policy of Browser Extensions
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Technological advancement has transformed our lives by bringing unparalleled convenience and efficiency. Data, particularly consumer data, essential for influencing businesses and developing personalized experiences, is at the heart of this transition. READ MORE
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9. Exploring a Wearable Technology for Enhanced Learning : - a design concept
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : This paper is an explorative interaction design study focusing on the development of a wearable device for enhanced learning of bodily skills. It uses a variation of technology scouting and matchmaking to explore possible technologies related to assistive technology for learning. READ MORE
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10. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game
University essay from Institutionen för tillämpad informationsteknologiAbstract : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. READ MORE