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Showing result 1 - 5 of 76 essays matching the above criteria.
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1. Epicness through level design : A God of War case study
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : Epic poems originate from Ancient Greece with the most well-known one being the Odyssey by Homer. Today other forms of media than just poems are considered epic. Video games have the possibility of both being incredibly detailed as the epic modern novel and being a spectacle as seen on epic cinema. READ MORE
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2. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. READ MORE
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3. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. READ MORE
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4. Biomimicry-driven Design for Sustainable Construction Equipment : Developing an autonomous sensor cleaning system
University essay from Blekinge Tekniska Högskola/Institutionen för maskinteknikAbstract : The reliance on fossil fuels needs to be fizzled out from every part of modern society. Construction equipment is one industry in which the transition away from fossil fuels is underway in favor of electric vehicles. READ MORE
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5. A designer-driven approach to procedural generation tools for level design
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE