Essays about: "Människa- datorinteraktion"

Showing result 11 - 15 of 117 essays containing the words Människa- datorinteraktion.

  1. 11. Contextualizing Customer Feedback: A Research-through-Design Approach - Alternative Approaches and Dialogical Engagement in Survey Design

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Rasmus Svensson; [2023]
    Keywords : Human-Computer Interaction; Research-through-Design RtD ; Digital Service Design; Enterprise Resource Planning ERP systems; Invoicing; Customer Experience CX ; Customer Satisfaction CS ; Contextualization; Dialogical Approach; Customer Journey; Survey design; Questionnaire design; Net Promoter Score NPS ; Customer Satisfaction Score CSAT ; Customer Effort Score CES ; Chatbot; Virtual Agent; Customer Support Agent; Design Guidelines; Double Diamond; User Experience UX ; User Interface UI ; Interaction Design ID ;

    Abstract : Providing context behind customer feedback remains a challenge for company’s who rely on approaching Customer Experience (CX) through standardized Customer Satisfaction (CS) metrics like Net Promoter Score (NPS), Customer Satisfaction Score (CSAT), and Customer Effort Score (CES). Practical guidelines for monitoring CS throughout the customer journey are limited, creating a gap in academic research. READ MORE

  2. 12. Behavioural Observations as Objective Measures of Trust in Child-Robot Interaction: Mutual Gaze

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Beliz Akkuzu; [2023]
    Keywords : ;

    Abstract : Given the subjective nature of trust as a phenomenon and its unified multifaceted contributions for every individual context,the development of a computational model of trust proves to be a difficult endeavour. In this study, we investigate mutual gaze as a behavioural measure of social trust and liking in child-robot interaction. READ MORE

  3. 13. How do I play this? : A case study Looking into information overload within the grand-strategy game genre

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Nur Khamran; [2023]
    Keywords : Video Games; Tooltips; GSG; Grand Strategy; Tutorial;

    Abstract : The goal of the project is to explore the issue of information overload in grand-strategy games, specifically focusing on Paradox games,and utilizing Victoria 3 as the primary case study. The research delves into the background and theory of grand strategy games, includingthe user experience, tooltip design, tutorials, and think-aloud interviews. READ MORE

  4. 14. 3D Gaze Estimation on RGB Images using Vision Transformers

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Jing Li; [2023]
    Keywords : 3D Gaze Estimation; Vision Transformers ViTs ; Convolutional Neural Networks CNNs ; Multi-Head Attention; Red-Green-Blue RGB Images; 3D Blickriktningsestimering; Vision Transformers ViTs ; Konvolutionsneurala Nätverk CNNs ; Multi-Head Attention; Röd-Grön-Blå RGB Bilder;

    Abstract : Gaze estimation, a vital component in numerous applications such as humancomputer interaction, virtual reality, and driver monitoring systems, is the process of predicting the direction of an individual’s gaze. The predominant methods for gaze estimation can be broadly classified into intrusive and nonintrusive approaches. READ MORE

  5. 15. "I feel it’s very dystopian" : Exploring User Perceptions and Attitudes Towards Virtual Influencers

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Siddharth Mishra; [2023]
    Keywords : Virtual influencers; Design fictions; Computer-generated imagery; Social computing;

    Abstract : Virtual influencers (VIs), computer-generated characters, can act as a medium to influence followers on social media platforms. This is a relatively novel phenomenon, with popular VIs having over six million followers. This study investigates VIs from the perspective of human-computer interaction. READ MORE