Essays about: "Människa- datorinteraktion"

Showing result 21 - 25 of 117 essays containing the words Människa- datorinteraktion.

  1. 21. Generate power, generate art : Experiments with human-powered art, electronic paper and creative coding

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Roni Kaufman; [2022]
    Keywords : Human-computer interaction; Interaction design; Sustainable interaction; Interactive Arts; Media Arts; Människa–datorinteraktion; Hållbar interaktion; Interaktiv konst; Mediekonst;

    Abstract : This is a multidisciplinary project, at the intersection between interaction design, software development and media art. Human-Powered Interactions (HPI) is a field of Human-Computer Interactions (HCI) interested in self-sustainable systems in which power generation and the user interaction are simultaneous, unlike, for example, dynamo torches which have rechargeable batteries. READ MORE

  2. 22. Assessing Perceived Politeness In A Virtual Agent’s Request To Join A Conversational Group

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alessandro Iop; [2022]
    Keywords : Virtual Reality; Politeness; Persuasiveness; Small group behavior; Embodied social agents;

    Abstract : Research around the implementations of human-like interactions during conversations with embodied conversational agents is currently at the forefront of Human-Computer Interaction as a field of science. In particular, conveying politeness through verbal and nonverbal behaviors is a significant challenge when modeling life-like virtual agents, as it underlies the conventional set of unspoken rules that govern human communication. READ MORE

  3. 23. Embodiment in Online LARPing: Design Guidelines for Future LARP Designers

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Nang Hseing Noom Khay; [2022]
    Keywords : Embodiment; online LARP; Embodiment in online LARP; factors enhancing embodiment in online LARP; factors hindering embodiment in online LARP; design recommendations; design guidelines;

    Abstract : Online LARPing has been practiced for a long time, but gained its popularity as the Covid-19 pandemic hit. However, online platforms have some drawbacks and limitations in various aspects, for example, in embodiment, in accessibility, etc. READ MORE

  4. 24. Exploring Different Experience Modalities of Tennis Electronic Line Calling : Key elements of the interaction between players and the system

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Leonardo Rignanese; [2022]
    Keywords : Sport; Human-Computer Interaction; Electronic Judging System; Tennis; Electronic Line Calling; Sport; Human-Computer Interaction; Electronic Judging System; Tennis; Electronic Line Calling; Sport; Esperienza utente; Arbitraggio Elettronico; Tennis; Chiamata di Linea Automatizzata; Sport; Människa-Datorinteraktion; Elektroniskt domarsystem; Tennis; Elektroniskt linjedomslut;

    Abstract : New technologies have made sports more entertaining, safe, and fair in recent years. This study focuses on electronic line calling, a technology that is revolutionizing tennis. A set of sensors and complex algorithms enable umpires and players to determine with a certain degree of precision whether the ball has bounced inside or outside the court. READ MORE

  5. 25. What ethical dilemmas do AI music startups face?

    University essay from Uppsala universitet/Människa-datorinteraktion

    Author : Pontus Karlberg; [2022]
    Keywords : ;

    Abstract : .... READ MORE