Essays about: "MMORPG"
Showing result 11 - 15 of 28 essays containing the word MMORPG.
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11. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers
University essay from Lunds universitet/Allmän språkvetenskapAbstract : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. READ MORE
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12. The Gamer Girls of Jorvik : Motivations of Play in Star Stable Online
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This thesis examines the motives of play amongst girl gamers aged nine to seventeen. It focuses on the players of the game Star Stable Online also referred to as a ‘pink’ game. It is an empirical study, using a mixed method design. The study is split into two parts and the results from part two were used to support the results from part one. READ MORE
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13. “WHAT IS YOUR DPS, HERO?” : Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This thesis studies the MMORPGs and the ludonarrative dissonance that exist in the complexity of their design. Given the massive multiplayer nature of these games, players of different ambitions and gameplay preference need to coexist, which is a massive challenge for both the players themselves and the designers of these worlds. READ MORE
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14. Consumer Tribes in Virtual Worlds: Case Audition Online Game
University essay from Göteborgs universitet/Graduate SchoolAbstract : An explanation of player motivations in purchasing commodities in virtual worlds provides the foundation of understanding how players make sense of virtual products differently to one another and how motivations of virtual consumption relate to in-game social interactions. In the article, virtual ethnography was used to explore the meanings of consuming goods in a virtual world - Audition Online Game. READ MORE
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15. Implementation and Evaluation of Positional Voice Chat in a Massively Multiplayer Online Role Playing Game
University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknikAbstract : Computer games, especially Massively Multiplayer Online Role Playing Games, have elements where communication between players is of great need. This communication is generally conducted through in-game text chats, in-game voice chats or external voice programs. READ MORE