Essays about: "MMORPG"

Showing result 21 - 25 of 28 essays containing the word MMORPG.

  1. 21. Gaming Together. When an imaginary world affects generalized trust

    University essay from Göteborgs universitet/Statsvetenskapliga institutionen

    Author : Sebastian Lundmark; [2011-11-03]
    Keywords : Generalized trust; MMORPG; Experience-based trust; voluntary associations; World of Warcraft;

    Abstract : This thesis, by employing a four month self-selected panel-study of players from the Massively Multiplayer Online Role-Playing Game (MMORPG) World of Warcraft as well as a control-group of non-players, find that generalized trust is negatively affected by participation in an online gaming environment. By creating an analytical framework of what constitutes a voluntary association this thesis also find that the Guilds in World of Warcraft constitutes such an association and that some of the negative effect by playing World of Warcraft can be explained by playing in ethnically homogenous guilds and off-set by playing in ethnically heterogeneous guilds. READ MORE

  2. 22. Mobile virtual worlds

    University essay from Lunds universitet/Institutionen för informatik

    Author : Nils Bylander; Adrian Nilsson; Gustaf Öqvist; [2011]
    Keywords : Virtual worlds; mobile computing; online gaming; mobility; smartphone; MMORPG; mobile gaming; Social Sciences;

    Abstract : This thesis examines the role of mobile access to virtual worlds in massively multiplayer online role playing games (MMORPG:s). Online gaming worlds have existed for decades, but ever since the smartphone has become more common, new interaction possibilities to these worlds have emerged. READ MORE

  3. 23. Information Behaviour in World of Warcraft

    University essay from Sociologiska institutionen

    Author : Nils Nyman; [2011]
    Keywords : information behaviour; world of warcraft; internet; mmorpg; gaming; information seeking;

    Abstract : The purpose of this paper was to study the information behaviour of players in an online computer game, namely the MMORPG1 World of Warcraft. To this end a survey was constructed to gather empirical data about the habits of players. READ MORE

  4. 24. Online Roleplaying : Collaborative storytelling in an MMORPG

    University essay from Institutionen för kommunikation och information

    Author : Emmy Wahlbäck; [2011]
    Keywords : rollspel; mmorpg; kollaborativt skrivande;

    Abstract : Rollspel kan ske i många olika former, och rollspelandet online erbjuder spelare en  mängd olika möjligheter för interakton och socialt samspel. Hur går rollspelet tll och  hur påverkar det spelarna som deltar? Den här studien tar upp hur rollspel i et  MMORPG kan gå tll, hur det kan användas i skapande utanför spelets gränser samt  hur de deltagande ser på sin egen medverkan i skapandet av en berätelse genom  rollspel. READ MORE

  5. 25. Exploring the sense of immersion of MMORPG game design

    University essay from Institutionen för kommunikation, medier och it

    Author : Yifei Yao; [2010]
    Keywords : Flow state; flow theory; sense of immersion;

    Abstract : MMORPG game as the a representative product of video game from its birth to the present more than several decades, have been developing at an astonishing speed and MMORPG player groups have expanded. Nevertheless, there are questions being raised of the relatively new and successful field of sense of immersion of MMORPG game design. READ MORE