Essays about: "Museum application"

Showing result 1 - 5 of 24 essays containing the words Museum application.

  1. 1. Investigating Experience of Mobile Application in Museum : The Case Study of the Nationalmuseum (Stockholm, Sweden)

    University essay from Uppsala universitet/Institutionen för ABM

    Author : Feiye Yin; [2023]
    Keywords : mobile applications; visitor experience; museum; visitor studies; Nationalmuseum; digital technologies;

    Abstract : In the context of New Museology and the breakthrough of smartphones, many museums tend to develop museum-related mobile applications to support the museum visit and facilitate the overall visitor experience. This qualitative case study explores how the context of museum visit frames the experience of usage of smartphone applications, and thus identifies the factors that influence the visitor’s experience of using museum-related smartphone applications. READ MORE

  2. 2. Unleashing the Potential: Investigating the Effects of an Extended Museum Visit Concept on Visitor Experience and Behavior : A Case Study on Using AR Technology to Extend the Museum Visit

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Agnes Shutrick; [2023]
    Keywords : Museum experience; Experience Economy; Extended Museum Visit; Augmented Reality; Experimental Marketing; Museiupplevelse; Upplevelseekonomi; Det Förlängda Museibesöket; Förstärkt Verklighet; Experimentell Marknadsföring;

    Abstract : Museums contribute to the cultural landscape of a country. To attract visitors, museums should embrace new technology and constantly expand their offerings. READ MORE

  3. 3. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    University essay from Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Author : Sepideh Tavajoh; [2023]
    Keywords : Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Abstract : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). READ MORE

  4. 4. Designing a DUI Museum Guide App Prototype with Marve : Evaluating the Prototype’s Effectiveness in Eliciting Requirements

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Zafar Rezai; [2023]
    Keywords : Marve; DUIs; Prototype;

    Abstract : Museums are places that serve to preserve and present arts and historical artifacts for the public. Visiting museums is not only educational but also enjoyable, particularly when shared with a group. READ MORE

  5. 5. Immersive technology applications in the museum environment : Challenges and opportunities

    University essay from Högskolan i Halmstad/Akademin för informationsteknologi

    Author : Nadina Husidic; [2022]
    Keywords : Immersive technology; museums; cultural heritage; stakeholder approach;

    Abstract : Due to digitalization and digital transformation, service-based organizations are looking into how to apply innovative digital technology in their models and processes. In the cultural heritage sector, immersive technology is often adopted to enable the digitalization of the museum experience. READ MORE