Essays about: "Natural User Interfaces"

Showing result 16 - 20 of 38 essays containing the words Natural User Interfaces.

  1. 16. Gaze-driven interaction in video games

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Mohamed Al-Sader; [2018]
    Keywords : gaze direction; gaze-dependent DOF; gaze-dependent tone mapping; depth of field; eye tracker; gazeprecision; gaze accuracy; measurement noise;

    Abstract : The introduction of input devices with natural user interfaces in gaming hardware has changed the way we interact with games. Hardware with motion-sensing and gesture recognizing capabilities remove the constraint of interacting with games through typical traditional devices like mouse-keyboard and gamepads. READ MORE

  2. 17. Interacting with Intelligent Personal Assistants : Blending Voice and Chat Interaction to Improve Learnability

    University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Author : Viktor Gustafsson; [2017]
    Keywords : Learnability; usability; voice user interface; VUI; intelligent personal assistants; intelligent personal assistant; discoverability; voice; assistants;

    Abstract : The largest software companies in the world are racing to develop their Intelligent Personal Assistants. Each with more and more capabilities and ways for users to access them. READ MORE

  3. 18. Gaze Teleportation in Virtual Reality

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Andreas Linn; [2017]
    Keywords : Virtual reality; VR; Eye-tracking; locomotion; user study; teleportation;

    Abstract : This paper reports preliminary investigations into gaze teleportation, a locomotion interaction inside virtual reality in which the user can push a button and teleport to the point at which they are looking. The results could help future application creators design intuitive locomotion interfaces to allow users to more easily scale virtual worlds larger than their play space. READ MORE

  4. 19. Reaching out to grasp in Virtual Reality : A qualitative usability evaluation of interaction techniques for selection and manipulation in a VR game

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Mikael Eriksson; [2016]
    Keywords : Virtual Reality; Immersive Virtual Reality; Human-computer interaction; interaction techniques; usability;

    Abstract : A new wave of VR head mounted displays is being developed and released to the commercial market including examples such as the HTC Vive, Oculus Rift and Playstation VR. Bundled together with these head mounted displays are a new generation of hand motion controllers which allows the users to reach out and grasp in the virtual environment. READ MORE

  5. 20. Natural Language Interfaces in Computer Games : A study of NLI accuracy in Risk

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Pontus Nilsson; Wilhelm Öhman; [2016]
    Keywords : ;

    Abstract : Developing a Natural Language Interface that can understand everything is a very challenging task due to the varied and ambiguous nature of natural language. However, when confined to a small setting, would it be possible to develop an NLI that through repeated iterations can reach perfect understanding? The chosen setting was Risk and was created in Java. READ MORE