Essays about: "Numerical game mechanics"
Found 4 essays containing the words Numerical game mechanics.
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1. Moving in the dark : Mathematics of complex pedestrian flows
University essay from Karlstads universitet/Fakulteten för hälsa, natur- och teknikvetenskap (from 2013)Abstract : The field of mathematical modelling for pedestrian dynamics has attracted significant scientific attention, with various models proposed from perspectives such as kinetic theory, statistical mechanics, game theory and partial differential equations. Often such investigations are seen as being a part of a new branch of study in the domain of applied physics, called sociophysics. READ MORE
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2. NUMERICAL NARRATIVE GAME MECHANICS : Theories and Concepts for conveying narratives via numerical mechanics in games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : In the fields of game design and interactive storytelling, it is of value to consider game mechanics, narrative design, and how they connect and influence each other. Dubbelman’s Narrative game mechanics theory (2016) started an argumentation that certain game mechanics can serve greater narrative power. READ MORE
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3. The Heroes We Never Are: Interpellation, Subjugation, and the Encoded Other in Fantasy CRPGs
University essay from Lunds universitet/Masterprogram: Litteratur - Kultur – MediaAbstract : This thesis explores the topic of interpellation and subjugation in fantasy computer role-playing games (CRPGs). Using an assemblage-based framework, I argue that CRPG players are hailed and manipulated by the interplay of several texts and dynamics—mainly prose, code, numerical values, rule sets, and mechanics. READ MORE
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4. Rally Sport Racing Game: CodeName Space Racer - An evaluation of techniques used when developing a marketable 3D game
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this thesis, various modern game programming and modeling techniques are presented, with a focus on algorithms for graphical effects. A few of those techniques have then been selected and implemented in a graphics-intensive racing game set in an open space environment. The game is developed from the ground up in C# with the XNA 4.0 framework. READ MORE