Essays about: "Game user experiences"
Showing result 1 - 5 of 47 essays containing the words Game user experiences.
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1. Math Visualizations in VR
University essay from Högskolan i Halmstad/Akademin för informationsteknologiAbstract : Visualization of linear algebra with virtual reality (VR) can be helpful for math teachers. A study has shown more engagement, focus, and active learning through immersion and interactivity, supplementing opportunities for visualizing abstract concepts. READ MORE
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2. Learning mechanism in game tutorials : For entertaining games
University essay fromAbstract : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. READ MORE
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3. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. READ MORE
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4. Exploring the effect of different hints on flow state in Virtual Reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE
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5. Social interaction in virtual reality : Users’ experience of social interaction in the game VRChat
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : The purpose of this research study was to research and present data on social interaction in VR, specifically in the game VRChat. The aim of the study was to get a better understanding of social interaction in VRChat and contribute additional knowledge on the subject. READ MORE