Essays about: "Official game"

Showing result 1 - 5 of 19 essays containing the words Official game.

  1. 1. Positional differences of physical peak intense periods in Swedish elite football : A pilot study of under 19 and first team players

    University essay from Gymnastik- och idrottshögskolan, GIH/Institutionen för fysisk aktivitet och hälsa

    Author : Adam Eriksson; [2024]
    Keywords : Most intense periods; Peak period; External load; Rolling avrage; Match; Official game; Positional differences; Position data; Youth soccer players; Academy players; Senior soccer players; professional soccer players; Elite players;

    Abstract : Syfte: Syftet med denna studie är att med hjälp av multivariata parametrar undersöka skillnader i fysisk extern belastning under den mest intensiva perioden (MIP) av match för spelare på ungdomselit och seniornivå samt att identifiera eventuella skillnader mellan positioner och halvlekar.Metod: En kvantitativ retrospektiv studie tillämpades, där spelare från ett seniorlag (SEN)spelandes i högsta divisionen i Sverige samt fotbollsspelare från ett ungdomselitlag (U19)från samma klubb spelades i näst högsta divisionen för åldersgruppen deltog i studien. READ MORE

  2. 2. Ready? Fight! How Guilty Gear -Strive-‘s approach to fighting game animations lend themselves to character appeal.

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Fabian Larsson; Gustav Strömbom; [2023]
    Keywords : Analysis; animation; fighting game; frames; game feel; visual effects;

    Abstract : This paper’s goal was to understand how the fighting game animations in the video game Guilty Gear -Strive- lent themselves to their characters appeal, by looking how the animations are built up to be a good quality for a more interesting character based on the character background. The paper aids to help designers find relevant information for the creation of animations for a greater player enjoyment of its characters in a fighting game. READ MORE

  3. 3. On-farm slaughter and emergency slaughter in Sweden : prerequisites for reducing food loss of pigs and cattle

    University essay from SLU/Department of Molecular Sciences

    Author : Rasmus Björn; Albin Kauppi; [2023]
    Keywords : Animal welfare; Cattle; Mortality; On-farm slaughter; On-farm emergency slaughter; Pigs;

    Abstract : Although consumers are responsible for much food waste, recent studies have shown significant losses on farm-level. A recent report published by the Swedish Board of Agriculture presented that 3% and 8% of pigs and cattle are lost respectively, requesting further research regarding the potential in salvaging meat through on-farm slaughter (OFS) and on-farm emergency slaughter (OFES). READ MORE

  4. 4. A Comparison of Moderation Systems in DOTA2 and League of Legends from a Player Perspective

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Qiaoting Wang; [2023]
    Keywords : moderation; toxic behavior; report; League of Legends; DOTA2;

    Abstract : MOBA (multiplayer online battle arena) game is a game genre where players play as two teams, competing against each other team on a battlefield. Toxic behaviors, such as cheating and communication abuse, have been a prevalent phenomenon in MOBA games, and game companies often adopt moderation systems to deal with the toxicity. READ MORE

  5. 5. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE