Essays about: "Programming Paradigms"

Showing result 6 - 10 of 32 essays containing the words Programming Paradigms.

  1. 6. Evaluation of CPU and  Memory performance between Object-oriented Design and Data-oriented Design in Mobile games

    University essay from

    Author : Björn Eriksson; Maria Tatarian; [2021]
    Keywords : Mobile games; Object-Oriented Design; Data-Oriented Design; Game performance; CPU Usage; Memory Usage;

    Abstract : The popularity that mobile games gained recently gives the opportunity to develop more mobile games. Limited by the scarce resources on mobile phones, developing good games becomes critical and requires special optimization while choosing the design approach. READ MORE

  2. 7. Optimizing your data structure for real-time 3D rendering in the web : A comparison between object-oriented programming and data-oriented design

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Constantin Christoforidis; [2021]
    Keywords : Data-oriented design; Entity component system; Object-oriented programming; Real-time 3D visual simulation;

    Abstract : Performance is something that is always of concern when developing real-time 3D graphics applications. The way programs are made today with object-oriented programming has certain flaws that are rooted in the methodology itself. READ MORE

  3. 8. Volume Rendering Simulation in Real-Time

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Enrique Perez Soler; [2020]
    Keywords : Volume Rendering; Real-time Simulation; Computer Graphics ; Shader ; Volymåtergivning; realtidssimulering; datorgrafik;

    Abstract : Computer graphics is a branch of Computer Science that specializes in the virtual representation of real-life objects in a computer screen. While the past advancements in this field were commonly related to entertaining media industries such as video games and movies, these have found a use in others. READ MORE

  4. 9. A Performance Comparison for 3D Crowd Rendering using an Object-Oriented system and Unity DOTS with GPU Instancing on Mobile Devices.

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Turpeinen; [2020]
    Keywords : ;

    Abstract : This paper aims to address what is a suitable programming paradigm for real-time crowd rendering from a performance standpoint, with smartphones as the target platform. Among the most prominent and intuitive programming paradigms is the object-oriented (OO) one, with data-oriented designs be- coming more common in recent years. READ MORE

  5. 10. Detection of Archaeological Sites from Aerial Imagery using Deep Learning

    University essay from Lunds universitet/Institutionen för astronomi och teoretisk fysik - Genomgår omorganisation

    Author : Jorge Lazo; [2019]
    Keywords : Deep Learning; Archaeology; Computer Vision; Aerial Imagery; Transfer Learning.; Physics and Astronomy;

    Abstract : In recent years, Deep Learning has proven to be an outstanding tool in the field of computer vision showing promising results in different fields such as the analysis of medical images, obstacle detection for self-driving cars, automatic image caption generation, etc. In the case of Archaeology, the adoption of these methods in the detection of archaeological structures from aerial images has been slower than in other fields. READ MORE