Essays about: "REALITY SHOW"

Showing result 11 - 15 of 601 essays containing the words REALITY SHOW.

  1. 11. Inclusive leadership in a new reality of work : A qualitative study with leaders in hybrid settings

    University essay from Uppsala universitet/Företagsekonomiska institutionen

    Author : Elin Victorsson; Emma Visuri-Möller; [2023]
    Keywords : Inclusive Leadership; Inclusion; Hybrid Setting; E-Leadership in virtual settings;

    Abstract : Research within the field of inclusive leadership solely derives from insights from leaders practicing inclusive leadership in physical settings. Building on previous research of e-leadership in virtual settings, the purpose of this study is to make a theoretical contribution to the area of inclusive leadership by incorporating the experiences and perspectives of leaders practicing inclusive leadership in hybrid settings. READ MORE

  2. 12. Spatialized Sonification for the Learning of Surgical Navigation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alexander Danielsson; [2023]
    Keywords : Spatial Audio; Sonification; Surgical Simulations; Minimally invasive Surgery; Psychoacoustics; Spatial Ljud; Sonifikation; Kirurgiska Simulationer; Minimalinvasiv kirurgi; Psykoakustik;

    Abstract : Historically, the education of surgical navigation in minimally invasive neurosurgery has been constrained by several factors. Medical students have been required to physically be in the operating room to observe a teacher perform the different procedures. This restricts their opportunities to gain valuable hands-on experience in their field. READ MORE

  3. 13. cARcassonne for Hololens 2 - Improving UX through UI

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Kevin Bjørn Roulund Wilken; [2023]
    Keywords : AR; Augmented Reality; Hololens; UX; User Experience; UI; User Interface; Board Games; AR Games; Carcassonne; DSRM; IT;

    Abstract : This paper aims to improve the UX of the AR game cARcassonne for the Hololens 2 by making changes to its UI. Previous research and existing games are analyzed to determine the changes to the UI. A questionnaire is developed using said research as well as research of other UX measuring methods such as the GEQ and UPEQ. READ MORE

  4. 14. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Samuel Larsson; [2023]
    Keywords : Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Abstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE

  5. 15. Turning the Doughnut from Vision to Reality in Wales – the Case of Bannau Brycheiniog National Park

    University essay from

    Author : Emma Bergeling; [2023]
    Keywords : Sustainable Development; Earth Sciences; Doughnut Economics; Planetary Boundaries; Transformation; Three Spheres of Transformation;

    Abstract : The world is simultaneously facing social and environmental sustainability issues. There is a decreasing window of opportunity to limit global warming in accordance with the Paris Agreement, significant biodiversity loss, and mounting inequality. READ MORE